Enhanced scripting workflow

GZDoom Builder includes many features to help you to assign and edit scripts easier.

The Script editor now has a "Script names" drop down, which allows you to view and select individual scripts faster.

Pseudo-named scripts

If you add a comment after the script's opening brace like so:

script 1 (void) { //My Pseudo-named script
  [code]
}

it will be used as the script name in the "Script names" drop down and in the Thing and Linedef Edit forms drop downs (the example script will be named as "[1] My Pseudo-named script").

Notice: "Script names" drop down items are updated when the script is compiled successfully.

Thing and Linedef scripts can now be set much easier.

Notice: to remove a named or regular script, clear the script selector text box



If a Thing or a Linedef has a named script attached to it, it will be shown in the info panel.