#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; #endregion namespace CodeImp.DoomBuilder { public class ErrorLogger { #region ================== Constants #endregion #region ================== Variables private readonly List errors; private volatile bool changed; private volatile bool erroradded; private volatile bool warningadded; private object threadlock = new object(); //mxd #endregion #region ================== Properties public bool HasErrors { get { return (errors.Count > 0); } } public int ErrorsCount { get { return errors.Count; } } //mxd public bool HasChanged { get { return changed; } set { changed = value; } } public bool IsErrorAdded { get { return erroradded; } set { erroradded = value; } } public bool IsWarningAdded { get { return warningadded; } set { warningadded = value; } } #endregion #region ================== Constructor / Disposer // Constructor internal ErrorLogger() { errors = new List(); } #endregion #region ================== Methods // This clears the errors public void Clear() { lock(threadlock) { changed = false; erroradded = false; warningadded = false; errors.Clear(); //mxd General.MainWindow.SetWarningsCount(0, false); } } // This adds a new error public void Add(ErrorType type, string message) { string prefix = ""; lock(threadlock) { //mxd. Don't add duplicate messages if(errors.Count == 0 || message != errors[errors.Count - 1].message || type != errors[errors.Count - 1].type) { errors.Add(new ErrorItem(type, message)); switch(type) { case ErrorType.Error: erroradded = true; prefix = "ERROR: "; #if DEBUG DebugConsole.WriteLine(DebugMessageType.ERROR, message); #endif break; case ErrorType.Warning: warningadded = true; prefix = "WARNING: "; #if DEBUG DebugConsole.WriteLine(DebugMessageType.WARNING, message); #endif break; } changed = true; General.WriteLogLine(prefix + message); General.MainWindow.SetWarningsCount(errors.Count, erroradded); //mxd } //mxd. But still blink the indicator on errors else if(type == ErrorType.Error) { General.MainWindow.SetWarningsCount(errors.Count, true); } } } // This returns the list of errors /*internal List GetErrors() { lock(this) { List copylist = new List(errors); return copylist; } }*/ //mxd. This returns the list of errors starting at given index internal IEnumerable GetErrors(int startindex) { if(startindex >= errors.Count) return new List(); ErrorItem[] result = new ErrorItem[errors.Count - startindex]; errors.CopyTo(startindex, result, 0, result.Length); return result; } #endregion } }