#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.IO; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class PK3FileImage : ImageData { #region ================== Variables private readonly PK3Reader datareader; private readonly int probableformat; private bool isBadForLongTextureNames = false; // [ZZ] public bool IsBadForLongTextureNames { get { return isBadForLongTextureNames; } } #endregion #region ================== Constructor / Disposer // Constructor internal PK3FileImage(PK3Reader datareader, string filepathname, bool asflat) { // Initialize this.datareader = datareader; this.isFlat = asflat; //mxd if(asflat) { probableformat = ImageDataFormat.DOOMFLAT; this.scale.x = General.Map.Config.DefaultFlatScale; this.scale.y = General.Map.Config.DefaultFlatScale; } else { probableformat = ImageDataFormat.DOOMPICTURE; this.scale.x = General.Map.Config.DefaultTextureScale; this.scale.y = General.Map.Config.DefaultTextureScale; } SetName(filepathname); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods //mxd: filepathname is relative path to the image ("Textures\sometexture.png") protected override void SetName(string filepathname) { SetName(filepathname, General.Map.Config.UseLongTextureNames); } private void SetName(string filepathname, bool longtexturenames) { if (!longtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(filepathname))) { this.name = Path.GetFileNameWithoutExtension(filepathname.ToUpperInvariant()); if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } this.displayname = this.name; this.shortname = this.name; this.hasLongName = false; } else { this.name = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); this.displayname = Path.GetFileNameWithoutExtension(name); this.shortname = this.displayname.ToUpperInvariant(); if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } this.hasLongName = true; } this.longname = Lump.MakeLongName(this.name); this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); this.filepathname = filepathname; ComputeNamesWidth(); // biwa } // This loads the image protected override LocalLoadResult LocalLoadImage() { // Load file data Bitmap bitmap = null; string error = null; MemoryStream filedata = datareader.LoadFile(filepathname); //mxd isBadForLongTextureNames = false; if (filedata != null) { // Get a reader for the data bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette); // Not loaded? if(bitmap == null) { error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\""; } filedata.Dispose(); } return new LocalLoadResult(bitmap, error); } #endregion } }