#region === Copyright (c) 2010 Pascal van der Heiden === using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal class EffectThingLineSlope : SectorEffect { // Thing used to create this effect // The thing is in the sector that must receive the slope and the // Thing's arg 0 indicates the linedef to start the slope at. private Thing thing; private Sidedef sidedef; // Constructor public EffectThingLineSlope(SectorData data, Thing sourcething, Sidedef sourcesidedef) : base(data) { thing = sourcething; sidedef = sourcesidedef; // New effect added: This sector needs an update! if(data.Mode.VisualSectorExists(data.Sector)) { BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector); vs.UpdateSectorGeometry(true); } } // This makes sure we are updated with the source linedef information public override void Update() { //mxd. Skip if arg0 is 0. if(thing.Args[0] == 0) return; ThingData td = data.Mode.GetThingData(thing); Thing t = thing; Linedef ld = sidedef.Line; if(ld != null) { if(t.Type == 9500) { SectorData sd = data.Mode.GetSectorData(sidedef.Sector); Vector3D v1 = new Vector3D(ld.Start.Position.x, ld.Start.Position.y, sd.Floor.plane.GetZ(ld.Start.Position)); Vector3D v2 = new Vector3D(ld.End.Position.x, ld.End.Position.y, sd.Floor.plane.GetZ(ld.End.Position)); Vector3D v3 = new Vector3D(t.Position.x, t.Position.y, t.Position.z + sd.Floor.plane.GetZ(t.Position)); sd.AddUpdateSector(data.Sector, true); if (!sd.Updated) sd.Update(); td.AddUpdateSector(sidedef.Sector, true); sd.Floor.plane = new Plane(v1, v2, v3, true); } else if(t.Type == 9501) { SectorData sd = data.Mode.GetSectorData(sidedef.Sector); Vector3D v1 = new Vector3D(ld.Start.Position.x, ld.Start.Position.y, sd.Ceiling.plane.GetZ(ld.Start.Position)); Vector3D v2 = new Vector3D(ld.End.Position.x, ld.End.Position.y, sd.Ceiling.plane.GetZ(ld.End.Position)); Vector3D v3 = new Vector3D(t.Position.x, t.Position.y, t.Position.z + sd.Ceiling.plane.GetZ(t.Position)); sd.AddUpdateSector(data.Sector, true); if (!sd.Updated) sd.Update(); td.AddUpdateSector(sidedef.Sector, true); sd.Ceiling.plane = new Plane(v1, v2, v3, false); } } } } }