using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace CodeImp.DoomBuilder.BuilderEffects { public partial class BoolControl : UserControl { public event EventHandler OnValueChanged; public bool Value { get { return checkBox1.Checked; } set { checkBox1.Checked = value; } } public string Label { get { return label1.Text; } set { label1.Text = value; } } public BoolControl() { InitializeComponent(); } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if(OnValueChanged != null) OnValueChanged(this, EventArgs.Empty); } } }