#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Reflection; using System.Drawing; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { public class ResourceImage : ImageData { #region ================== Variables // Image source private Assembly assembly; private string resourcename; #endregion #region ================== Constructor / Disposer // Constructor public ResourceImage(string resourcename) { // Initialize this.assembly = Assembly.GetCallingAssembly(); this.resourcename = resourcename; this.AllowUnload = false; SetName(resourcename); // Temporarily load resource from memory Stream bitmapdata = assembly.GetManifestResourceStream(resourcename); Bitmap bmp = (Bitmap)Image.FromStream(bitmapdata); // Get width and height from image width = bmp.Size.Width; height = bmp.Size.Height; scale.x = 1.0f; scale.y = 1.0f; // Done bmp.Dispose(); bitmapdata.Dispose(); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override void LocalLoadImage() { Stream bitmapdata; lock(this) { // No failure checking here. I anything fails here, it is not the user's fault, // because the resources this loads are in the assembly. // Get resource from memory bitmapdata = assembly.GetManifestResourceStream(resourcename); if(bitmap != null) bitmap.Dispose(); bitmap = (Bitmap)Image.FromStream(bitmapdata); bitmapdata.Dispose(); // Pass on to base base.LocalLoadImage(); } } #endregion } }