#region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.Plugins { /// /// This is the key link between the Doom Builder core and the plugin. /// Every plugin must expose a single class that inherits this class. /// public class Plug : IDisposable { #region ================== Constants #endregion #region ================== Variables // Internals private Plugin plugin; // Disposing private bool isdisposed = false; #endregion #region ================== Properties // Internals internal Plugin Plugin { get { return plugin; } set { plugin = value; } } /// /// Indicates if the plugin has been disposed. /// public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer /// /// This is the key link between the Doom Builder core and the plugin. /// Every plugin must expose a single class that inherits this class. /// /// NOTE: Some methods cannot be used in this constructor, because the plugin /// is not yet fully initialized. Instead, use the Initialize method to do /// your initializations. /// /// public Plug() { // Initialize // We have no destructor GC.SuppressFinalize(this); } /// /// This is called by the Doom Builder core when the plugin is being disposed. /// public virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up plugin = null; // Done isdisposed = true; } } #endregion #region ================== Methods /// /// This finds the embedded resource with the specified name in the plugin and creates /// a Stream from it. Returns null when the embedded resource cannot be found. /// /// Name of the resource in the plugin. /// Returns a Stream of the embedded resource, /// or null when the resource cannot be found. public Stream GetResourceStream(string resourcename) { return plugin.GetResourceStream(resourcename); } #endregion #region ================== Events /// /// This is called after the constructor to allow a plugin to initialize. /// public virtual void OnInitialize() { } /// /// This is called when the user chose to reload the resources. /// public virtual void OnReloadResources() { } /// /// This is called by the Doom Builder core when the editing mode changes. /// /// The previous editing mode /// The new editing mode public virtual void OnModeChange(EditMode oldmode, EditMode newmode) { } /// /// Called by the Doom Builder core when the user changes the program configuration (F5). /// public virtual void OnProgramReconfigure() { } /// /// Called by the Doom Builder core when the user changes the map settings (F2). /// public virtual void OnMapReconfigure() { } #endregion } }