#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
///
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
///
public class Plug : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Internals
private Plugin plugin;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Internals
internal Plugin Plugin { get { return plugin; } set { plugin = value; } }
///
/// Indicates if the plugin has been disposed.
///
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
///
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
///
/// NOTE: Some methods cannot be used in this constructor, because the plugin
/// is not yet fully initialized. Instead, use the Initialize method to do
/// your initializations.
///
///
public Plug()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
///
/// This is called by the Doom Builder core when the plugin is being disposed.
///
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
plugin = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
///
/// This finds the embedded resource with the specified name in the plugin and creates
/// a Stream from it. Returns null when the embedded resource cannot be found.
///
/// Name of the resource in the plugin.
/// Returns a Stream of the embedded resource,
/// or null when the resource cannot be found.
public Stream GetResourceStream(string resourcename)
{
return plugin.GetResourceStream(resourcename);
}
#endregion
#region ================== Events
///
/// This is called after the constructor to allow a plugin to initialize.
///
public virtual void OnInitialize()
{
}
///
/// This is called when the user chose to reload the resources.
///
public virtual void OnReloadResources()
{
}
///
/// This is called by the Doom Builder core when the editing mode changes.
///
/// The previous editing mode
/// The new editing mode
public virtual void OnModeChange(EditMode oldmode, EditMode newmode)
{
}
///
/// Called by the Doom Builder core when the user changes the program configuration (F5).
///
public virtual void OnProgramReconfigure()
{
}
///
/// Called by the Doom Builder core when the user changes the map settings (F2).
///
public virtual void OnMapReconfigure()
{
}
#endregion
}
}