#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed unsafe class TextureImage : ImageData { #region ================== Variables private List patches; private float scalex; private float scaley; #endregion #region ================== Constructor / Disposer // Constructor public TextureImage(string name, int width, int height, float scalex, float scaley) { // Initialize this.width = width; this.height = height; this.scalex = scalex; this.scaley = scaley; this.scaledwidth = (float)width * scalex; this.scaledheight = (float)height * scaley; this.patches = new List(); SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This adds a patch to the texture public void AddPatch(TexturePatch patch) { // Add it patches.Add(patch); } // This loads the image public override void LoadImage() { uint datalength = (uint)(width * height * sizeof(PixelColor)); IImageReader reader; BitmapData bitmapdata; MemoryStream mem; PixelColor* pixels; Stream patchdata; byte[] membytes; bool failed = false; // Checks if(this.IsLoaded) return; if((width == 0) || (height == 0)) return; lock(this) { // Create texture bitmap try { bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); pixels = (PixelColor*)bitmapdata.Scan0.ToPointer(); General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor)); } catch(Exception e) { // Unable to make bitmap General.WriteLogLine("ERROR: Unable to load texture image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message); return; } // Go for all patches foreach(TexturePatch p in patches) { // Get the patch data stream patchdata = General.Map.Data.GetPatchData(p.lumpname); if(patchdata != null) { // Copy patch data to memory patchdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)patchdata.Length]; patchdata.Read(membytes, 0, (int)patchdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.WriteLogLine("WARNING: Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!"); failed = true; } else { // Draw the patch mem.Seek(0, SeekOrigin.Begin); reader.DrawToPixelData(mem, pixels, width, height, p.x, p.y); } } else { // Missing a patch lump! General.WriteLogLine("WARNING: Missing patch lump '" + p.lumpname + "' while loading texture '" + this.Name + "'!"); } } // Done bitmap.UnlockBits(bitmapdata); // When failed, use the error picture if(failed) { bitmap.Dispose(); bitmap = UnknownImageReader.ReadAsBitmap(); } // Pass on to base base.LoadImage(); } } #endregion } }