gen_sectortypes { damage { 0 = "None"; 32 = "5 per second"; 64 = "10 per second"; 96 = "20 per second"; 4096 = "Kill unprotected player"; 4128 = "Kill player"; 4160 = "Death exit (normal)"; 4192 = "Death exit (secret)"; } kill_monsters { name = "Kill Monsters"; 0 = "No"; 8192 = "Yes"; } }