// // This file defines which actions there are, what description they have and // some behaviour options. The Doom Builder core will bind to these actions // with delegates (function pointers) where you use the BeginAction and // EndAction attributes. This file must be named Actions.cfg and must be // included in the plugin project as "Embedded Resource". // // // Options: // // allowkeys: Allows the user to bind standard keys to this action. // allowmouse: Allows the user to bind mouse buttons to this action. // allowscroll: Allows the user to bind the scrollwheel to this action. // disregardshift: This action will trigger regardless if Shift or Control is used. // repeat: BeginAction will be called for automatic key repetition. // default: Default key is only used when the action is loaded for the first // time and the default key is not used by any other action. // // allowkeys and allowmouse are true by default, the others are false by default. // soundpropagationmode { title = "Sound propagation mode"; category = "modes"; description = "Shows how sound propagates through the map"; allowkeys = true; allowmouse = true; allowscroll = true; } soundenvironmentmode { title = "Sound environment mode"; category = "modes"; description = "Shows ZDoom sound environments"; allowkeys = true; allowmouse = true; allowscroll = true; } categories { soundpropagationmode = "Sound propagation mode"; } soundpropagationcolorconfiguration { title = "Configure colors"; category = "soundpropagationmode"; description = "Configure colors for sound propagation mode"; allowkeys = true; allowmouse = true; allowscroll = true; }