#region ================== Namespaces using System; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultUnknownSectorEffect : ErrorResult { #region ================== Variables private readonly Sector sector; #endregion #region ================== Properties public override int Buttons { get { return 2; } } public override string Button1Text { get { return "Remove Effect"; } } public override string Button2Text { get { return "Browse Effect..."; } } //mxd #endregion #region ================== Constructor // Constructor public ResultUnknownSectorEffect(Sector s) { // Initialize sector = s; viewobjects.Add(s); hidden = s.IgnoredErrorChecks.Contains(this.GetType()); //mxd description = "This sector uses unknown effect. This can potentially cause gameplay issues."; } #endregion #region ================== Methods // This sets if this result is displayed in ErrorCheckForm (mxd) internal override void Hide(bool hide) { hidden = hide; Type t = this.GetType(); if(hide) sector.IgnoredErrorChecks.Add(t); else if(sector.IgnoredErrorChecks.Contains(t)) sector.IgnoredErrorChecks.Remove(t); } // This must return the string that is displayed in the listbox public override string ToString() { return "Sector " + sector.Index + " uses unknown effect " + sector.Effect; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotSector(sector, General.Colors.Selection); } // Fix by removing effect public override bool Button1Click(bool batchmode) { if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect removal"); sector.Effect = 0; General.Map.Map.Update(); return true; } // Fix by picking effect public override bool Button2Click(bool batchmode) { if(!batchmode) General.Map.UndoRedo.CreateUndo("Unknown sector effect correction"); sector.Effect = General.Interface.BrowseSectorEffect(BuilderPlug.Me.ErrorCheckForm, sector.Effect); General.Map.Map.Update(); return true; } #endregion } }