#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Images; #endregion namespace CodeImp.DoomBuilder.Interface { internal partial class MapOptionsForm : DelayedForm { // Variables private MapOptions options; // Properties public MapOptions Options { get { return options; } } // Constructor public MapOptionsForm(MapOptions options) { int index; // Initialize InitializeComponent(); // Keep settings this.options = options; // Go for all configurations for(int i = 0; i < General.Configs.Count; i++) { // Add config name to list index = config.Items.Add(General.Configs[i]); // Is this configuration currently selected? if(string.Compare(General.Configs[i].Filename, options.ConfigFile, true) == 0) { // Select this item config.SelectedIndex = index; } } // Set the level name levelname.Text = options.CurrentName; // Fill the resources list resourcelocations.EditResourceLocationList(options.Resources); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if(config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } // Level name empty? if(levelname.Text.Length == 0) { // Enter a level name! MessageBox.Show(this, "Please enter a level name for your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); levelname.Focus(); return; } // Apply changes options.ClearResources(); options.ConfigFile = General.Configs[config.SelectedIndex].Filename; options.CurrentName = levelname.Text.Trim().ToUpper(); options.CopyResources(resourcelocations.GetResources()); // Hide window this.DialogResult = DialogResult.OK; this.Hide(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Just hide window this.DialogResult = DialogResult.Cancel; this.Hide(); } // Game configuration chosen private void config_SelectedIndexChanged(object sender, EventArgs e) { ConfigurationInfo ci; // Anything selected? if(config.SelectedIndex > -1) { // Get the info ci = (ConfigurationInfo)config.SelectedItem; // Show resources resourcelocations.FixedResourceLocationList(ci.Resources); } } } }