// Generalized sector types gen_sectortypes { damage { 0 = "None"; 256 = "5 per second"; 512 = "10 per second"; 768 = "20 per second"; } secret { 0 = "No"; 1024 = "Yes"; } friction { 0 = "Disabled"; 2048 = "Enabled"; } pusher { 0 = "Disabled"; 4096 = "Enabled"; } }