#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using System.Drawing; using CodeImp.DoomBuilder.Rendering; using System.Drawing.Imaging; #endregion namespace CodeImp.DoomBuilder.IO { internal class UnknownImageReader : IImageReader { #region ================== Constructor / Disposer // Constructor public UnknownImageReader() { // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This creates a Bitmap from the given data // Returns null on failure public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety) { offsetx = int.MinValue; offsety = int.MinValue; return ReadAsBitmap(stream); } // This reads the image and returns a Bitmap public Bitmap ReadAsBitmap(Stream stream) { return new Bitmap(Properties.Resources.Failed); } // This reads the image and returns a Bitmap public static Bitmap ReadAsBitmap() { return new Bitmap(Properties.Resources.Failed); } // This draws the picture to the given pixel color data // Throws exception on failure public unsafe void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y) { Bitmap bmp; BitmapData bmpdata; PixelColor* pixels; int ox, oy, tx, ty; int width, height; // Get bitmap bmp = ReadAsBitmap(stream); width = bmp.Size.Width; height = bmp.Size.Height; // Lock bitmap pixels bmpdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); pixels = (PixelColor*)bmpdata.Scan0.ToPointer(); // Go for all pixels in the original image for(ox = 0; ox < width; ox++) { for(oy = 0; oy < height; oy++) { // Copy this pixel? if(pixels[oy * width + ox].a > 0.5f) { // Calculate target pixel and copy when within bounds tx = x + ox; ty = y + oy; if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight)) target[ty * targetwidth + tx] = pixels[oy * width + ox]; } } } // Done bmp.UnlockBits(bmpdata); bmp.Dispose(); } #endregion } }