#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultUnknownFlat : ErrorResult { #region ================== Variables private Sector sector; private bool ceiling; #endregion #region ================== Properties public override int Buttons { get { return 1; } } public override string Button1Text { get { return "Add Default Flat"; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultUnknownFlat(Sector s, bool ceiling) { // Initialize this.sector = s; this.ceiling = ceiling; this.viewobjects.Add(s); string objname = ceiling ? "ceiling" : "floor"; this.description = "This sector " + objname + " uses an unknown flat. This could be the result of missing resources, or a mistyped flat name. Click the Add Default Flat button to use a known flat instead."; } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { if(ceiling) return "Sector " + sector.Index + " has unknown ceiling flat \"" + sector.CeilTexture + "\""; else return "Sector " + sector.Index + " has unknown floor flat \"" + sector.FloorTexture + "\""; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotSector(sector, General.Colors.Selection); } // Fix by setting default flat public override bool Button1Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Unknown flat correction"); General.Settings.FindDefaultDrawSettings(); if(ceiling) sector.SetCeilTexture(General.Map.Options.DefaultCeilingTexture); else sector.SetFloorTexture(General.Map.Options.DefaultFloorTexture); General.Map.Map.Update(); return true; } #endregion } }