#region ================== Namespaces using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultVertexOverlappingVertex : ErrorResult { #region ================== Variables private Vertex vertex1; private Vertex vertex2; #endregion #region ================== Properties public override int Buttons { get { return 1; } } public override string Button1Text { get { return "Merge Vertices"; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultVertexOverlappingVertex(Vertex v1, Vertex v2) { // Initialize this.vertex1 = v1; this.vertex2 = v2; this.viewobjects.Add(v1); this.viewobjects.Add(v2); this.description = "These vertices have the same position."; } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { return "Vertices " + vertex1.Index + " and " + vertex2.Index + " have the same position"; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotVertex(vertex1, ColorCollection.SELECTION); } // Fix by splitting the line public override bool Button1Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Merge vertices"); vertex2.Join(vertex1); General.Map.Map.Update(); return true; } #endregion } }