#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.Editing { internal class FrozenOverviewMode : ViewClassicMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public FrozenOverviewMode() { float left = float.MaxValue; float top = float.MaxValue; float right = float.MinValue; float bottom = float.MinValue; float scalew, scaleh, scale; float width, height; // Go for all vertices foreach(Vertex v in General.Map.Data.Vertices) { // Adjust boundaries by vertices if(v.Position.x < left) left = v.Position.x; if(v.Position.x > right) right = v.Position.x; if(v.Position.y < top) top = v.Position.y; if(v.Position.y > bottom) bottom = v.Position.y; } // Calculate width/height width = (right - left); height = (bottom - top); // Calculate scale to view map at scalew = (float)General.Map.Graphics.RenderTarget.ClientSize.Width / (width * 1.1f); scaleh = (float)General.Map.Graphics.RenderTarget.ClientSize.Height / (height * 1.1f); if(scalew < scaleh) scale = scalew; else scale = scaleh; // Change the view to see the whole map renderer.ScaleView(scale); renderer.PositionView(left + (right - left) * 0.5f, top + (bottom - top) * 0.5f); General.Map.Data.Update(); } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // This redraws the display public override void RedrawDisplay() { if(renderer.StartRendering()) { renderer.RenderLinedefs(General.Map.Data, General.Map.Data.Linedefs); renderer.RenderVertices(General.Map.Data, General.Map.Data.Vertices); renderer.FinishRendering(); } } #endregion } }