#region ================== Namespaces using System; using System.Windows.Forms; using System.Collections.Generic; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes.Interface { public partial class SectorDrawingOptionsPanel : UserControl { #region ================== Constructor / Setup public SectorDrawingOptionsPanel() { InitializeComponent(); } public void Setup() { ceilHeight.Text = General.Map.Options.CustomCeilingHeight.ToString(); floorHeight.Text = General.Map.Options.CustomFloorHeight.ToString(); brightness.StepValues = General.Map.Config.BrightnessLevels; brightness.Text = General.Map.Options.CustomBrightness.ToString(); ceiling.TextureName = General.Map.Options.DefaultCeilingTexture; floor.TextureName = General.Map.Options.DefaultFloorTexture; top.TextureName = General.Map.Options.DefaultTopTexture; middle.TextureName = General.Map.Options.DefaultWallTexture; bottom.TextureName = General.Map.Options.DefaultBottomTexture; cbOverrideCeilingTexture.Checked = General.Map.Options.OverrideCeilingTexture; cbOverrideFloorTexture.Checked = General.Map.Options.OverrideFloorTexture; cbOverrideTopTexture.Checked = General.Map.Options.OverrideTopTexture; cbOverrideMiddleTexture.Checked = General.Map.Options.OverrideMiddleTexture; cbOverrideBottomTexture.Checked = General.Map.Options.OverrideBottomTexture; cbCeilHeight.Checked = General.Map.Options.OverrideCeilingHeight; cbFloorHeight.Checked = General.Map.Options.OverrideFloorHeight; cbBrightness.Checked = General.Map.Options.OverrideBrightness; ceiling.Enabled = cbOverrideCeilingTexture.Checked; floor.Enabled = cbOverrideFloorTexture.Checked; top.Enabled = cbOverrideTopTexture.Checked; middle.Enabled = cbOverrideMiddleTexture.Checked; bottom.Enabled = cbOverrideBottomTexture.Checked; ceilHeight.Enabled = cbCeilHeight.Checked; floorHeight.Enabled = cbFloorHeight.Checked; brightness.Enabled = cbBrightness.Checked; } #endregion #region ================== Checkbox Events private void cbOverrideCeilingTexture_CheckedChanged(object sender, EventArgs e) { ceiling.Enabled = cbOverrideCeilingTexture.Checked; General.Map.Options.OverrideCeilingTexture = cbOverrideCeilingTexture.Checked; } private void cbOverrideFloorTexture_CheckedChanged(object sender, EventArgs e) { floor.Enabled = cbOverrideFloorTexture.Checked; General.Map.Options.OverrideFloorTexture = cbOverrideFloorTexture.Checked; } private void cbOverrideTopTexture_CheckedChanged(object sender, EventArgs e) { top.Enabled = cbOverrideTopTexture.Checked; General.Map.Options.OverrideTopTexture = cbOverrideTopTexture.Checked; } private void cbOverrideMiddleTexture_CheckedChanged(object sender, EventArgs e) { middle.Enabled = cbOverrideMiddleTexture.Checked; General.Map.Options.OverrideMiddleTexture = cbOverrideMiddleTexture.Checked; } private void cbOverrideBottomTexture_CheckedChanged(object sender, EventArgs e) { bottom.Enabled = cbOverrideBottomTexture.Checked; General.Map.Options.OverrideBottomTexture = cbOverrideBottomTexture.Checked; } private void cbCeilHeight_CheckedChanged(object sender, EventArgs e) { ceilHeight.Enabled = cbCeilHeight.Checked; General.Map.Options.OverrideCeilingHeight = cbCeilHeight.Checked; } private void cbFloorHeight_CheckedChanged(object sender, EventArgs e) { floorHeight.Enabled = cbFloorHeight.Checked; General.Map.Options.OverrideFloorHeight = cbFloorHeight.Checked; } private void cbBrightness_CheckedChanged(object sender, EventArgs e) { brightness.Enabled = cbBrightness.Checked; General.Map.Options.OverrideBrightness = cbBrightness.Checked; } #endregion #region ================== Inputs Events private void ceilHeight_WhenTextChanged(object sender, EventArgs e) { General.Map.Options.CustomCeilingHeight = ceilHeight.GetResult(General.Map.Options.CustomCeilingHeight); } private void floorHeight_WhenTextChanged(object sender, EventArgs e) { General.Map.Options.CustomFloorHeight = floorHeight.GetResult(General.Map.Options.CustomFloorHeight); } private void brightness_WhenTextChanged(object sender, EventArgs e) { General.Map.Options.CustomBrightness = General.Clamp(brightness.GetResult(General.Map.Options.CustomBrightness), 0, 255); } private void ceiling_OnValueChanged(object sender, EventArgs e) { General.Map.Options.DefaultCeilingTexture = ceiling.TextureName; } private void floor_OnValueChanged(object sender, EventArgs e) { General.Map.Options.DefaultFloorTexture = floor.TextureName; } private void top_OnValueChanged(object sender, EventArgs e) { General.Map.Options.DefaultTopTexture = top.TextureName; } private void middle_OnValueChanged(object sender, EventArgs e) { General.Map.Options.DefaultWallTexture = middle.TextureName; } private void bottom_OnValueChanged(object sender, EventArgs e) { General.Map.Options.DefaultBottomTexture = bottom.TextureName; } #endregion #region ================== Texture Fill private void fillceiling_Click(object sender, EventArgs e) { ICollection sectors = General.Map.Map.GetSelectedSectors(true); if(sectors.Count == 0) return; string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc); foreach(Sector s in sectors) s.SetCeilTexture(ceiling.TextureName); // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures) General.Interface.RedrawDisplay(); } private void fillfloor_Click(object sender, EventArgs e) { ICollection sectors = General.Map.Map.GetSelectedSectors(true); if(sectors.Count == 0) return; string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc); foreach(Sector s in sectors) s.SetFloorTexture(floor.TextureName); // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures) General.Interface.RedrawDisplay(); } private void fillupper_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Fill upper texture for " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName); if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void fillmiddle_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Fill middle texture for " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName); if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void filllower_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Fill lower texture for " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName); if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void fillall_Click(object sender, EventArgs e) { ICollection sectors = General.Map.Map.GetSelectedSectors(true); //if we have selected sectors - fill their textures if (sectors.Count > 0) { //make undo General.Map.UndoRedo.CreateUndo("Fill all texturs for " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector")); foreach (Sector s in sectors) { //fill sidedefs foreach(Sidedef side in s.Sidedefs) { if(top.Enabled && side.HighRequired()) side.SetTextureHigh(top.TextureName); if(middle.Enabled && side.MiddleRequired()) side.SetTextureMid(middle.TextureName); if(bottom.Enabled && side.LowRequired()) side.SetTextureLow(bottom.TextureName); } //fill flats if(floor.Enabled) s.SetFloorTexture(floor.TextureName); if(ceiling.Enabled) s.SetCeilTexture(ceiling.TextureName); } } else //if we don't - fill linedef textures { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; //make undo General.Map.UndoRedo.CreateUndo("Fill all texturs for " + lines.Count + (lines.Count > 1 ? " linedefs" : " linedef")); //fill textures foreach (Linedef l in lines) { if(top.Enabled) { if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName); if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName); } if(middle.Enabled) { if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName); if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName); } if(bottom.Enabled) { if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName); if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName); } } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; // Update entire display General.Map.Map.Update(); General.Interface.RedrawDisplay(); } #endregion #region ================== Clear Textures private void clearceiling_Click(object sender, EventArgs e) { ICollection sectors = General.Map.Map.GetSelectedSectors(true); if(sectors.Count == 0) return; string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc); foreach(Sector s in sectors) s.SetCeilTexture("-"); // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; // Update entire display General.Map.Map.Update(); if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures) General.Interface.RedrawDisplay(); } private void clearfloor_Click(object sender, EventArgs e) { ICollection sectors = General.Map.Map.GetSelectedSectors(true); if(sectors.Count == 0) return; string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Clear floor texture from " + undodesc); foreach(Sector s in sectors) s.SetFloorTexture("-"); // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; // Update entire display General.Map.Map.Update(); if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures) General.Interface.RedrawDisplay(); } private void clearupper_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Clear upper texture from " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.HighTexture != "-") l.Front.SetTextureHigh("-"); if(l.Back != null && l.Back.HighTexture != "-") l.Back.SetTextureHigh("-"); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void clearmiddle_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Clear middle texture from " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-"); if(l.Back != null && l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-"); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void clearlower_Click(object sender, EventArgs e) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Clear lower texture from " + undodesc); foreach(Linedef l in lines) { if(l.Front != null && l.Front.LowTexture != "-") l.Front.SetTextureLow("-"); if(l.Back != null && l.Back.LowTexture != "-") l.Back.SetTextureLow("-"); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; } private void clearall_Click(object sender, EventArgs e) { //if we have selected sectors - clear their textures ICollection sectors = General.Map.Map.GetSelectedSectors(true); if (sectors.Count > 0) { //make undo string undodesc = "sector"; if(sectors.Count > 1) undodesc = sectors.Count + " sectors"; General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc); foreach(Sector s in sectors) { //clear side textures foreach (Sidedef side in s.Sidedefs) { if(side.HighTexture != "-") side.SetTextureHigh("-"); if(side.MiddleTexture != "-") side.SetTextureMid("-"); if(side.LowTexture != "-") side.SetTextureLow("-"); } //clear flats s.SetCeilTexture("-"); s.SetFloorTexture("-"); } } else //if we don't - clear linedef textures { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0) return; //make undo string undodesc = "linedef"; if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc); //clear textures foreach(Linedef l in lines) { if(l.Front != null) { if(l.Front.HighTexture != "-") l.Front.SetTextureHigh("-"); if(l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-"); if(l.Front.LowTexture != "-") l.Front.SetTextureLow("-"); } if (l.Back != null) { if(l.Back.HighTexture != "-") l.Back.SetTextureHigh("-"); if(l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-"); if(l.Back.LowTexture != "-") l.Back.SetTextureLow("-"); } } } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; // Update entire display General.Map.Map.Update(); General.Interface.RedrawDisplay(); } #endregion } }