#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Editing { internal class ViewClassicMode : EditMode { #region ================== Constants #endregion #region ================== Variables // Graphics protected Renderer2D renderer; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public ViewClassicMode() { // Initialize this.renderer = graphics.Renderer2D; } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Scroll / Zoom // This scrolls the view north [Action(Action.SCROLLNORTH)] public void ScrollNorth() { // Scroll ScrollBy(0f, 100f / renderer.Scale); } // This scrolls the view south [Action(Action.SCROLLSOUTH)] public void ScrollSouth() { // Scroll ScrollBy(0f, -100f / renderer.Scale); } // This scrolls the view west [Action(Action.SCROLLWEST)] public void ScrollWest() { // Scroll ScrollBy(-100f / renderer.Scale, 0f); } // This scrolls the view east [Action(Action.SCROLLEAST)] public void ScrollEast() { // Scroll ScrollBy(100f / renderer.Scale, 0f); } // This zooms in [Action(Action.ZOOMIN)] public void ZoomIn() { // Zoom ZoomBy(0.1f); } // This zooms out [Action(Action.ZOOMOUT)] public void ZoomOut() { // Zoom ZoomBy(-0.1f); } // This scrolls anywhere private void ScrollBy(float deltax, float deltay) { // Scroll now renderer.PositionView(renderer.OffsetX + deltax, renderer.OffsetY + deltay); RedrawDisplay(); } // This zooms private void ZoomBy(float deltaz) { // Zoom now renderer.ScaleView(renderer.Scale + deltaz); RedrawDisplay(); } #endregion } }