namespace CodeImp.DoomBuilder.SoundPropagationMode { partial class SoundEnvironmentPanel { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.showwarningsonly = new System.Windows.Forms.CheckBox(); this.soundenvironments = new CodeImp.DoomBuilder.Controls.BufferedTreeView(); this.SuspendLayout(); // // showwarningsonly // this.showwarningsonly.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); this.showwarningsonly.AutoSize = true; this.showwarningsonly.Location = new System.Drawing.Point(3, 492); this.showwarningsonly.Name = "showwarningsonly"; this.showwarningsonly.Size = new System.Drawing.Size(174, 17); this.showwarningsonly.TabIndex = 1; this.showwarningsonly.Text = "Show nodes with warnings only"; this.showwarningsonly.UseVisualStyleBackColor = true; this.showwarningsonly.CheckedChanged += new System.EventHandler(this.showwarningsonly_CheckedChanged); // // soundenvironments // this.soundenvironments.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.soundenvironments.HideSelection = false; this.soundenvironments.Location = new System.Drawing.Point(0, 0); this.soundenvironments.Name = "soundenvironments"; this.soundenvironments.ShowNodeToolTips = true; this.soundenvironments.Size = new System.Drawing.Size(214, 486); this.soundenvironments.TabIndex = 0; this.soundenvironments.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.soundenvironments_NodeMouseClick); this.soundenvironments.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.soundenvironments_BeforeSelect); // // SoundEnvironmentPanel // this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; this.Controls.Add(this.showwarningsonly); this.Controls.Add(this.soundenvironments); this.Name = "SoundEnvironmentPanel"; this.Size = new System.Drawing.Size(214, 512); this.ResumeLayout(false); this.PerformLayout(); } #endregion private CodeImp.DoomBuilder.Controls.BufferedTreeView soundenvironments; private System.Windows.Forms.CheckBox showwarningsonly; } }