using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeImp.DoomBuilder.Rendering { public struct Vector4 { public Vector4(float v) { X = v; Y = v; Z = v; W = v; } public Vector4(Vector2 xy, float z, float w) { X = xy.X; Y = xy.Y; Z = z; W = w; } public Vector4(Vector3 xyz, float w) { X = xyz.X; Y = xyz.Y; Z = xyz.Z; W = w; } public Vector4(float x, float y, float z, float w) { X = x; Y = y; Z = z; W = w; } public float X; public float Y; public float Z; public float W; public override bool Equals(object o) { if (o is Vector4) { Vector4 v = (Vector4)o; return this == v; } else { return false; } } public static Vector4 operator +(Vector4 left, Vector4 right) { return new Vector4(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W); } public static Vector4 operator -(Vector4 left, Vector4 right) { return new Vector4(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W); } public static Vector4 operator -(Vector4 v) { return new Vector4(-v.X, -v.Y, -v.Z, -v.W); } public override int GetHashCode() { return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode() + W.GetHashCode(); } public static bool operator ==(Vector4 left, Vector4 right) { return left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W; } public static bool operator !=(Vector4 left, Vector4 right) { return left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W; } } }