<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>About Compiler Configurations</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" /> </head> <body> <object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e"> <param name="keyword" value="command line"> <param name="keyword" value="arguments"> </object> <div id="gz_title"> <h1>Command Line Parameters</h1> </div> <div id="contents"> <p> All command line parameters are case-insensitive.<br /> <br /> <b class="fat">-portable</b> - <span class="red">GZDB only.</span><br /> The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br /> <br /> <b class="fat">-nosettings</b><br /> The editor doesn't load or save program settings.<br /> <br /> <b class="fat">-delaywindow</b><br /> Delays showing of the main window.<br /> <br /> <b class="fat">-map "path\to\mapfile.wad"</b><br /> The editor will automatically load the specified map.<br /> <h2>The following parameters are used only in conjunction with the "-map" parameter</h2> They replicate the settings, which can be set in the <a href="w_openmapoptions.html">Open Map Window</a>.<br /> <br /> <b class="fat">-strictpatches</b><br /> Enables strict patches rules.<br /> <br /> <b class="fat">-cfg "path\to\game configuration.cfg"</b><br /> <b class="fat">-config "path\to\game configuration.cfg"</b><br /> The editor will use the specified game configuration file when loading the map.<br /> <br /> <b class="fat">-resource <resource type> [flags] "path\to\resource"</b><br /> Adds a map resource.<br /> <strong>Resource type</strong> (required): "wad", "dir" or "pk3".<br /> <strong>Flags</strong> (optional): <ul> <li><strong>ROOTTEXTURES</strong> - load images in the root directory of the resource as textures.</li> <li><strong>ROOTFLATS</strong> - load images in the root directory of the resource as flats.</li> <li><strong>STRICTPATCHES</strong> - use strict rules for patches.</li> <li><strong>NOTEST</strong> - exclude this resource from testing parameters.</li> </ul> <strong>Examples:</strong> <pre> -resource pk3 notest "c:\GZDoom\gzdoom.pk3" -resource WAD "c:\Doom\DOOM.WAD"</pre> </div> </body>