#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Linedefs Mode", SwitchAction = "linedefsmode", // Action name used to switch to this mode ButtonImage = "LinesMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left) UseByDefault = true)] public class LinedefsMode : BaseClassicMode { #region ================== Constants public const float LINEDEF_HIGHLIGHT_RANGE = 20f; #endregion #region ================== Variables // Highlighted item private Linedef highlighted; private Association[] association = new Association[Linedef.NUM_ARGS]; private Association highlightasso = new Association(); // Interface private bool editpressed; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods // This highlights a new item protected void Highlight(Linedef l) { bool completeredraw = false; LinedefActionInfo action = null; // Often we can get away by simply undrawing the previous // highlight and drawing the new highlight. But if associations // are or were drawn we need to redraw the entire display. // Previous association highlights something? if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true; // Set highlight association if(l != null) highlightasso.Set(l.Tag, UniversalType.LinedefTag); else highlightasso.Set(0, 0); if(l != null) { // New association highlights something? if(l.Tag > 0) completeredraw = true; // Use the line tag to highlight sectors (Doom style) if(General.Map.Config.LineTagIndicatesSectors) { association[0].Set(l.Tag, UniversalType.SectorTag); } else { // Check if we can find the linedefs action if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action)) action = General.Map.Config.LinedefActions[l.Action]; // Determine linedef associations for(int i = 0; i < Linedef.NUM_ARGS; i++) { // Previous association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; // Make new association if(action != null) association[i].Set(l.Args[i], action.Args[i].Type); else association[i].Set(0, 0); // New association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; } } } // If we're changing associations, then we // need to redraw the entire display if(completeredraw) { // Set new highlight and redraw completely highlighted = l; General.Interface.RedrawDisplay(); } else { // Update display if(renderer.StartPlotter(false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Set new highlight highlighted = l; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Done renderer.Finish(); renderer.Present(); } } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowLinedefInfo(highlighted); else General.Interface.HideInfo(); } #endregion #region ================== Events // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new LinedefsMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); // Convert geometry selection to linedefs selection General.Map.Map.ClearAllMarks(false); General.Map.Map.MarkSelectedVertices(true, true); ICollection lines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false); foreach(Linedef l in lines) l.Selected = true; General.Map.Map.ClearSelectedSectors(); General.Map.Map.ClearSelectedVertices(); } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Going to EditSelectionMode? if(General.Editing.NewMode is EditSelectionMode) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) { BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso); renderer.PlotLinedef(highlighted, General.Colors.Highlight); } renderer.PlotVerticesSet(General.Map.Map.Vertices); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Render selection if(renderer.StartOverlay(true)) { for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); if(selecting) RenderMultiSelection(); renderer.Finish(); } renderer.Present(); } // Selection protected override void OnSelectBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Flip selection highlighted.Selected = !highlighted.Selected; // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } else { // Start rectangular selection StartMultiSelection(); } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not stopping from multiselection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.StartPlotter(false)) { // Render highlighted item renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // Highlighted item not selected? if(!highlighted.Selected) { // Make this the only selection General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } else { // Start drawing mode DrawGeometryMode drawmode = new DrawGeometryMode(); bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List()); drawmode.DrawPointAt(v); General.Editing.ChangeMode(drawmode); } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { // Anything selected? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { if(General.Interface.IsActiveWindow) { // Show line edit dialog General.Interface.ShowEditLinedefs(selected); // When a single line was selected, deselect it now if(selected.Count == 1) General.Map.Map.ClearSelectedLinedefs(); // Update entire display General.Interface.RedrawDisplay(); } } } editpressed = false; base.OnEditEnd(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); // Not holding any buttons? if(e.Button == MouseButtons.None) { // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, LINEDEF_HIGHLIGHT_RANGE / renderer.Scale); // Highlight if not the same if(l != highlighted) Highlight(l); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this linedef for dragging General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; } // Start dragging the selection General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos)); } } } // This is called wheh selection ends protected override void OnEndMultiSelection() { // Go for all lines foreach(Linedef l in General.Map.Map.Linedefs) { l.Selected = ((l.Start.Position.x >= selectionrect.Left) && (l.Start.Position.y >= selectionrect.Top) && (l.Start.Position.x <= selectionrect.Right) && (l.Start.Position.y <= selectionrect.Bottom) && (l.End.Position.x >= selectionrect.Left) && (l.End.Position.y >= selectionrect.Top) && (l.End.Position.x <= selectionrect.Right) && (l.End.Position.y <= selectionrect.Bottom)); } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } return base.OnCopyBegin(); } // When pasting public override bool OnPasteBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } return base.OnPasteBegin(); } #endregion #region ================== Actions // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); // Redraw General.Interface.RedrawDisplay(); } // This creates a new vertex at the mouse position [BeginAction("insertitem", BaseAction = true)] public virtual void InsertVertex() { // Mouse in window? if(mouseinside) { // Create vertex at mouse position Vertex v = General.Map.Map.CreateVertex(mousemappos); // Snap to grid enabled? if(General.Interface.SnapToGrid) { // Snap to grid v.SnapToGrid(); } else { // Snap to map format accuracy v.SnapToAccuracy(); } // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { // Make list of selected linedefs ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs"); else General.Map.UndoRedo.CreateUndo("Delete linedef"); // Dispose selected linedefs foreach(Linedef ld in selected) ld.Dispose(); // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("splitlinedefs")] public void SplitLinedefs() { // Make list of selected linedefs ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs"); else General.Map.UndoRedo.CreateUndo("Split linedef"); // Go for all linedefs to split foreach(Linedef ld in selected) { Vertex splitvertex; // Linedef highlighted? if(ld == highlighted) { // Split at nearest position on the line Vector2D nearestpos = ld.NearestOnLine(mousemappos); splitvertex = General.Map.Map.CreateVertex(nearestpos); } else { // Split in middle of line splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint()); } // Snap to map format accuracy splitvertex.SnapToAccuracy(); // Split the line ld.Split(splitvertex); } // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("curvelinesmode")] public void CurveLinedefs() { // No selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count == 0) { // Anything highlighted? if(highlighted != null) { // Select the highlighted item highlighted.Selected = true; selected.Add(highlighted); } } // Any selected lines? if(selected.Count > 0) { // Go into curve linedefs mode General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode())); } } [BeginAction("fliplinedefs")] public void FlipLinedefs() { // Any selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { // Make undo if(selected.Count > 1) General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs"); else General.Map.UndoRedo.CreateUndo("Flip linedef"); // Flip all selected linedefs foreach(Linedef l in selected) { l.FlipVertices(); l.FlipSidedefs(); } // Redraw General.Map.IsChanged = true; General.Interface.RedrawDisplay(); } } [BeginAction("flipsidedefs")] public void FlipSidedefs() { // Any selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { // Make undo if(selected.Count > 1) General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs"); else General.Map.UndoRedo.CreateUndo("Flip sidedef"); // Flip sidedefs in all selected linedefs foreach(Linedef l in selected) { l.FlipSidedefs(); } // Redraw General.Map.IsChanged = true; General.Interface.RedrawDisplay(); } } #endregion } }