#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using System.Drawing; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Map Analysis", SwitchAction = "errorcheckmode", Volatile = false)] public sealed class ErrorCheckMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer #endregion #region ================== Events // Cancelled public override void OnCancel() { // Cancel base class base.OnCancel(); // Return to base mode General.Map.ChangeMode(General.Map.PreviousStableMode.Name); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); // Show toolbox window BuilderPlug.Me.ErrorCheckForm.Show((Form)General.Interface); } // Disenagaging public override void OnDisengage() { base.OnDisengage(); // Hide object info General.Interface.HideInfo(); // Hide toolbox window BuilderPlug.Me.ErrorCheckForm.Hide(); } // This applies the curves and returns to the base mode public override void OnAccept() { // Snap to map format accuracy General.Map.Map.SnapAllToAccuracy(); // Update caches General.Map.Map.Update(); General.Map.IsChanged = true; // Return to base mode General.Map.ChangeMode(General.Map.PreviousStableMode.Name); } // Redrawing display public override void OnRedrawDisplay() { } #endregion } }