/*************************************************************\ Doom Builder 2 Game Configuration for ZDoom-compatible port \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "Boom: Doom (Doom format)"; // This is the simplified game engine/sourceport name engine = "boom"; // ******************************************************* // * * // * Note: all the elements that could be factorized * // * because they were common to ZDoom, GZDoom and * // * Zandronum have been moved to ZDoom_common.cfg. * // * * // ******************************************************* // STANDARD DOOM SETTINGS // Settings common to all games and all map formats include("Includes\\Doom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\Boom_common.cfg", "mapformat_doom"); // Settings common to Doom games include("Includes\\Game_Doom.cfg"); // Map name format for Doom. mapnameformat = "ExMy"; //mxd. No DECORATE support in vanilla decorategames = ""; //mxd. Sky textures for vanilla maps defaultskytextures { SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9"; SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9"; SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9"; } // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Includes\\Doom_misc.cfg", "thingsfilters"); } //Default map name defaultlumpname = "E1M1"; // Default testing parameters include("Includes\\Test_params.cfg", "vanilla_exmx"); // THING TYPES // Each engine has its own additional thing types // Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom thingtypes { // Basic game actors include("Includes\\Doom_things.cfg"); include("Includes\\Boom_things.cfg"); } // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); } // Dehacked data dehacked { include("Includes\\Dehacked_Doom.cfg"); }