#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using System.Drawing; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Rendering; using System.Drawing.Imaging; #endregion namespace CodeImp.DoomBuilder.IO { internal unsafe class DoomFlatReader : IImageReader { #region ================== Variables // Palette to use private readonly Playpal palette; #endregion #region ================== Constructor / Disposer // Constructor public DoomFlatReader(Playpal palette) { // Initialize this.palette = palette; // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This validates the data as doom flat public bool Validate(Stream stream) { // Check if the flat is square float sqrlength = (float)Math.Sqrt(stream.Length); if(sqrlength == (float)Math.Truncate(sqrlength)) { // Success when not 0 return ((int)sqrlength > 0); } // Valid if the data is more than 4096 return stream.Length > 4096; } // This creates a Bitmap from the given data // Returns null on failure public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety) { offsetx = int.MinValue; offsety = int.MinValue; int width, height; Bitmap bmp; // Read pixel data PixelColor[] pixeldata = ReadAsPixelData(stream, out width, out height); if(pixeldata != null) { try { // Create bitmap and lock pixels bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb); BitmapData bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); PixelColor* targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer(); //mxd. Copy the pixels int size = pixeldata.Length - 1; for(PixelColor* cp = targetdata + size; cp >= targetdata; cp--) *cp = pixeldata[size--]; // Done bmp.UnlockBits(bitmapdata); } catch(Exception e) { // Unable to make bitmap General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom flat data. " + e.GetType().Name + ": " + e.Message); return null; } } else { // Failed loading picture bmp = null; } // Return result return bmp; } // This creates pixel color data from the given data // Returns null on failure private PixelColor[] ReadAsPixelData(Stream stream, out int width, out int height) { // Check if the flat is square float sqrlength = (float)Math.Sqrt(stream.Length); if(sqrlength == (float)Math.Truncate(sqrlength)) { // Calculate image size width = (int)sqrlength; height = (int)sqrlength; } // Check if the data is more than 4096 else if(stream.Length > 4096) { // Image will be 64x64 width = 64; height = 64; } else { // Invalid width = 0; height = 0; return null; } #if !DEBUG try { #endif // Valid width and height? if((width <= 0) || (height <= 0)) return null; // Allocate memory PixelColor[] pixeldata = new PixelColor[width * height]; // Read flat bytes from stream byte[] bytes = new byte[width * height]; stream.Read(bytes, 0, width * height); // Convert bytes with palette for(uint i = 0; i < width * height; i++) pixeldata[i] = palette[bytes[i]]; // Return pointer return pixeldata; #if !DEBUG } catch(Exception) { // Return nothing return null; } #endif } #endregion } }