gen_sectortypes
{
  damage
  {
    0 = "None";
    32 = "5 per second";
    64 = "10 per second";
    96 = "20 per second";
    4096 = "Kill unprotected player";
    4128 = "Kill player";
    4160 = "Death exit (normal)";
    4192 = "Death exit (secret)";
  }

  kill_monsters
  {
    name = "Kill Monsters";
    0 = "No";
    8192 = "Yes";
  }
}