#region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; using System.Threading; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [ErrorChecker("Check polyobjects", true, 100)] public class CheckPolyobjects : ErrorChecker { #region ================== Constants private const int PROGRESS_STEP = 1000; #endregion #region ================== Constructor / Destructor public CheckPolyobjects() { // Total progress is somewhat done when all linedefs and things are checked SetTotalProgress((General.Map.Map.Linedefs.Count + General.Map.Map.Things.Count) / PROGRESS_STEP); } #endregion #region ================== Methods // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; const string Polyobj_StartLine = "Polyobj_StartLine"; // > Dictionary>> polyobjlines = new Dictionary>>(); // All polyobject-related actions HashSet allactions = new HashSet(StringComparer.OrdinalIgnoreCase) { Polyobj_StartLine, "Polyobj_RotateLeft", "Polyobj_RotateRight", "Polyobj_Move", "Polyobj_MoveTimes8", "Polyobj_DoorSwing", "Polyobj_DoorSlide", "Polyobj_OR_MoveToSpot", "Polyobj_MoveToSpot", "Polyobj_Stop", "Polyobj_MoveTo", "Polyobj_OR_MoveTo", "Polyobj_OR_RotateLeft", "Polyobj_OR_RotateRight", "Polyobj_OR_Move", "Polyobj_OR_MoveTimes8" }; Dictionary> anchors = new Dictionary>(); Dictionary> startspots = new Dictionary>(); // Collect Linedefs... foreach(Linedef l in General.Map.Map.Linedefs) { if(l.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(l.Action) && allactions.Contains(General.Map.Config.LinedefActions[l.Action].Id)) { string id = General.Map.Config.LinedefActions[l.Action].Id; if(!polyobjlines.ContainsKey(id)) polyobjlines.Add(id, new Dictionary>()); // Polyobj number is always the first arg if(!polyobjlines[id].ContainsKey(l.Args[0])) polyobjlines[id].Add(l.Args[0], new List()); polyobjlines[id][l.Args[0]].Add(l); } UpdateProgress(ref progress, ref stepprogress); } // Collect Things... foreach(Thing t in General.Map.Map.Things) { ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type); if(info == null) continue; switch(info.ClassName.ToLowerInvariant()) { case "$polyanchor": if(!anchors.ContainsKey(t.AngleDoom)) anchors.Add(t.AngleDoom, new List()); anchors[t.AngleDoom].Add(t); break; case "$polyspawn": case "$polyspawncrush": case "$polyspawnhurt": if(!startspots.ContainsKey(t.AngleDoom)) startspots.Add(t.AngleDoom, new List()); startspots[t.AngleDoom].Add(t); break; } UpdateProgress(ref progress, ref stepprogress); } // Check Linedefs. These can connect 1 - multiple (except Polyobj_StartLine) // Polyobject number is always arg0. foreach(KeyValuePair>> group in polyobjlines) { foreach(KeyValuePair> linesbytype in group.Value) { if(!startspots.ContainsKey(linesbytype.Key)) SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "\"" + group.Key + "\" action targets non-existing Polyobject Start Spot (" + linesbytype.Key + ")")); } } // Check Linedefs with Polyobj_StartLine action. These must connect 1 - 1. // Polyobject number is arg0, Mirror polyobject number is arg1 if(polyobjlines.ContainsKey(Polyobj_StartLine)) { foreach(KeyValuePair> linesbytype in polyobjlines[Polyobj_StartLine]) { // Should be only one Polyobj_StartLine per Polyobject number if(linesbytype.Value.Count > 1) SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "Several \"" + Polyobj_StartLine + "\" actions have the same Polyobject Number assigned (" + linesbytype.Key + "). They won't function correctly ingame.")); // Check if Mirror Polyobject Number exists foreach(Linedef linedef in linesbytype.Value) { // The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here... if(linedef.Args[1] > 0) { if(!startspots.ContainsKey(linedef.Args[1])) SubmitResult(new ResultInvalidPolyobjectLines(new List { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[1] + "). It won't function correctly ingame.")); if(linedef.Args[1] == linedef.Args[0]) SubmitResult(new ResultInvalidPolyobjectLines(new List { linedef }, "\"" + Polyobj_StartLine + "\" action have the same Polyobject and Mirror Polyobject numbers assigned (" + linedef.Args[1] + "). It won't function correctly ingame.")); } } } } // Check Polyobject Anchors. These must connect 1 - 1. foreach(KeyValuePair> group in anchors) { if(!startspots.ContainsKey(group.Key)) SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject " + (group.Value.Count > 1 ? "Anchors target" : "Anchor targets") + " non-existing Polyobject Start Spot (" + group.Key + ")")); if(group.Value.Count > 1) SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Anchors target the same Polyobject Start Spot (" + group.Key + "). They won't function correctly ingame.")); } // Check Polyobject Start Spots. These must connect 1 - 1. foreach(KeyValuePair> group in startspots) { if(!anchors.ContainsKey(group.Key)) SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject Start " + (group.Value.Count > 1 ? "Spots are not targeted" : "Spot " + group.Key + " is not targeted") + " by any Polyobject Anchor")); if(group.Value.Count > 1) SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Start Spots have the same Polyobject number (" + group.Key + "). They won't function correctly ingame.")); } } private void UpdateProgress(ref int progress, ref int stepprogress) { // Handle thread interruption try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; } // We are making progress! if((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } #endregion } }