#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.Controls { public class RenderTargetControl : Panel { #region ================== Constants #endregion #region ================== Variables private ToolTip tooltip; //mxd #endregion #region ================== Properties public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm public Point LocationAbs { get { return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0)); } } //mxd #endregion #region ================== Constructor / Disposer // Constructor internal RenderTargetControl() { // Initialize this.SetStyle(ControlStyles.FixedWidth, true); this.SetStyle(ControlStyles.FixedHeight, true); //mxd. Create tooltip tooltip = new ToolTip { UseAnimation = false, UseFading = false, InitialDelay = 0, AutoPopDelay = 9000 }; } //mxd protected override void Dispose(bool disposing) { if(disposing) { tooltip.Dispose(); tooltip = null; } base.Dispose(disposing); } #endregion #region ================== Overrides // Paint method protected override void OnPaint(PaintEventArgs pe) { // Pass on to base // Do we really want this? if(!D3DDevice.IsRendering) base.RaisePaintEvent(this, pe); //mxd. Dont raise event when in the middle of rendering } //mxd protected override void OnKeyUp(KeyEventArgs e) { if(OnKeyReleased != null) OnKeyReleased(this, e); } #endregion #region ================== Methods // This sets up the control to display the splash logo public void SetSplashLogoDisplay() { // Change display to show splash logo this.SetStyle(ControlStyles.SupportsTransparentBackColor, false); this.SetStyle(ControlStyles.ContainerControl, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.Opaque, false); this.UpdateStyles(); this.BackColor = SystemColors.ControlDarkDark; this.BackgroundImage = Properties.Resources.Splash3_trans; this.BackgroundImageLayout = ImageLayout.Center; } // This sets up the control for manual rendering public void SetManualRendering() { // Change display for rendering this.SetStyle(ControlStyles.SupportsTransparentBackColor, false); this.SetStyle(ControlStyles.ContainerControl, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.Opaque, true); this.UpdateStyles(); this.BackColor = Color.Black; this.BackgroundImage = null; this.BackgroundImageLayout = ImageLayout.None; } //mxd. This shows tooltip at given position public void ShowToolTip(string title, string text, int x, int y) { tooltip.ToolTipTitle = title; tooltip.Show(text, this, x, y); } //mxd. This hides it public void HideToolTip() { tooltip.Hide(this); } #endregion } }