#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using CodeImp.DoomBuilder.Compilers; #endregion namespace CodeImp.DoomBuilder.ZDoom { internal sealed class StateStructure { #region ================== Constants // Some odd thing in ZDoom private const string IGNORE_SPRITE = "TNT1A0"; #endregion #region ================== Variables // All we care about is the first sprite in the sequence private string firstsprite; #endregion #region ================== Properties public string FirstSprite { get { return firstsprite; } } #endregion #region ================== Constructor / Disposer // Constructor internal StateStructure(ActorStructure actor, DecorateParser parser, string statename) { string lasttoken = ""; firstsprite = null; // Skip whitespace while(parser.SkipWhitespace(true)) { // Read first token string token = parser.ReadToken(); token = token.ToLowerInvariant(); // One of the flow control statements? if((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail") || (token == "goto")) { // Ignore flow control } /* // Read some other state sprites? else if(token == "goto") { string firsttarget = ""; string secondtarget = ""; bool commentreached = false; bool offsetreached = false; string offsetstr = ""; int cindex = 0; // This is a bitch to parse because for some bizarre reason someone thought it // was funny to allow quotes here. Read the whole line and start parsing this manually. string line = parser.ReadLine(); // Skip whitespace while((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t'))) cindex++; // Parse first target while((cindex < line.Length) && (line[cindex] != ':')) { // When a comment is reached, we're done here if(line[cindex] == '/') { if((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*'))) { commentreached = true; break; } } // Whitespace ends the string if((line[cindex] == ' ') || (line[cindex] == '\t')) break; // + sign indicates offset start if(line[cindex] == '+') { cindex++; offsetreached = true; break; } // Ignore quotes if(line[cindex] != '"') firsttarget += line[cindex]; cindex++; } if(!commentreached && !offsetreached) { // Skip whitespace while((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t'))) cindex++; // Parse second target while(cindex < line.Length) { // When a comment is reached, we're done here if(line[cindex] == '/') { if((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*'))) { commentreached = true; break; } } // Whitespace ends the string if((line[cindex] == ' ') || (line[cindex] == '\t')) break; // + sign indicates offset start if(line[cindex] == '+') { cindex++; offsetreached = true; break; } // Ignore quotes and semicolons if((line[cindex] != '"') && (line[cindex] != ':')) secondtarget += line[cindex]; cindex++; } } // Try to find the offset if we still haven't found it yet if(!offsetreached) { // Skip whitespace while((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t'))) cindex++; if((cindex < line.Length) && (line[cindex] == '+')) { cindex++; offsetreached = true; } } if(offsetreached) { // Parse offset while(cindex < line.Length) { // When a comment is reached, we're done here if(line[cindex] == '/') { if((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*'))) { commentreached = true; break; } } // Whitespace ends the string if((line[cindex] == ' ') || (line[cindex] == '\t')) break; // Ignore quotes and semicolons if((line[cindex] != '"') && (line[cindex] != ':')) offsetstr += line[cindex]; cindex++; } } // We should now have a first target, optionally a second target and optionally a sprite offset // Check if we don't have the class specified if(string.IsNullOrEmpty(secondtarget)) { // First target is the state to go to // TODO: Make this happen? } else { // First target is the base class to use // Second target is the state to go to // TODO: Make this happen? } } */ // Label? else if(token == ":") { // Rewind so that this label can be read again parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current); // Done here return; } // End of scope? else if(token == "}") { // Rewind so that this scope end can be read again parser.DataStream.Seek(-1, SeekOrigin.Current); // Done here return; } else { // First part of the sprite name if(token == null) { parser.ReportError("Unexpected end of structure"); return; } // Frames of the sprite name parser.SkipWhitespace(true); string spriteframes = parser.ReadToken(); if(spriteframes == null) { parser.ReportError("Unexpected end of structure"); return; } // Label? else if(spriteframes == ":") { // Rewind so that this label can be read again parser.DataStream.Seek(-(token.Length + 1), SeekOrigin.Current); // Done here return; } // No first sprite yet? if((firstsprite == null) && (spriteframes.Length > 0)) { // Make the sprite name firstsprite = token + spriteframes[0]; firstsprite = firstsprite.ToUpperInvariant(); // Ignore some odd ZDoom thing if(IGNORE_SPRITE.StartsWith(firstsprite)) firstsprite = null; } // Continue until the end of the line string t = ""; while((t != "\n") && (t != null)) { parser.SkipWhitespace(false); t = parser.ReadToken(); } } lasttoken = token; } } #endregion #region ================== Methods #endregion } }