#region ================== Copyright (c) 2009 Pascal vd Heiden /* * Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using System.Drawing; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.Statistics { // // MANDATORY: The plug! // This is an important class to the Doom Builder core. Every plugin must // have exactly 1 class that inherits from Plug. When the plugin is loaded, // this class is instantiated and used to receive events from the core. // Make sure the class is public, because only public classes can be seen // by the core. // public class BuilderPlug : Plug { // Static instance. We can't use a real static class, because BuilderPlug must // be instantiated by the core, so we keep a static reference. (this technique // should be familiar to object-oriented programmers) private static BuilderPlug me; // Static property to access the BuilderPlug public static BuilderPlug Me { get { return me; } } // We keep the statistics window loaded so that it retains its position and settings // and everything even if the statistics mode is not active. private StatisticsForm statsform; // I don't like publicly visible members in a class, so I make this property to access // this form from the statistics editing mode. public StatisticsForm StatsForm { get { return statsform; } } // Override this property if you want to give your plugin a name other // than the filename without extention. public override string Name { get { return "Statistics Plugin"; } } // This event is called when the plugin is initialized public override void OnInitialize() { base.OnInitialize(); // Keep a static reference me = this; // Load our statistics form statsform = new StatisticsForm(); } // This is called when the plugin is terminated public override void Dispose() { base.Dispose(); // Time to clean everything up statsform.Dispose(); statsform = null; } } }