#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { internal struct SectorLevel { // Type of level public SectorLevelType type; // Plane in the sector public Plane plane; // Color below the plane (includes brightness) public int color; } }