#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { internal class SectorData { #region ================== Variables // Sector for which this data is private Sector sector; // First level is the sector's absolute ceiling // Last level is the sector's absolute floor private List levels; #endregion #region ================== Properties public Sector Sector { get { return sector; } } public List Levels { get { return levels; } } #endregion #region ================== Constructor / Destructor // Constructor public SectorData(BaseVisualMode mode, Sector s) { int color = -1, light = s.Brightness; bool absolute = true; // Initialize this.sector = s; this.levels = new List(2); // Create floor SectorLevel fl = new SectorLevel(); fl.type = SectorLevelType.Floor; fl.plane = new Plane(new Vector3D(0, 0, 1), s.FloorHeight); fl.color = -1; this.levels.Add(fl); // Create ceiling SectorLevel cl = new SectorLevel(); cl.type = SectorLevelType.Ceiling; cl.plane = new Plane(new Vector3D(0, 0, -1), s.CeilHeight); try { // Fetch ZDoom fields color = s.Fields.ContainsKey("lightcolor") ? (int)s.Fields["lightcolor"].Value : -1; light = s.Fields.ContainsKey("lightfloor") ? (int)s.Fields["lightfloor"].Value : 0; absolute = s.Fields.ContainsKey("lightfloorabsolute") ? (bool)s.Fields["lightfloorabsolute"].Value : false; } catch(Exception) { } if(!absolute) light = s.Brightness + light; PixelColor lightcolor = PixelColor.FromInt(color); PixelColor brightness = PixelColor.FromInt(mode.CalculateBrightness(light)); PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness); cl.color = finalcolor.WithAlpha(255).ToInt(); this.levels.Add(cl); } #endregion #region ================== Public Methods #endregion } }