#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.IO; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal class SimpleTextureImage : ImageData { #region ================== Constants #endregion #region ================== Variables private readonly string lumpname; #endregion #region ================== Constructor / Disposer // Constructor public SimpleTextureImage(string name, string lumpname, float scalex, float scaley) { // Initialize this.scale.x = scalex; this.scale.y = scaley; this.lumpname = lumpname; SetName(name); virtualname = "[Textures]/" + this.name; //mxd // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override LocalLoadResult LocalLoadImage() { // Get the patch data stream Bitmap bitmap = null; string error = null; string patchlocation = string.Empty; //mxd Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation); if(patchdata != null) { // Copy patch data to memory byte[] membytes = new byte[(int)patchdata.Length]; lock(patchdata) //mxd { patchdata.Seek(0, SeekOrigin.Begin); patchdata.Read(membytes, 0, (int)patchdata.Length); } MemoryStream mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); bitmap = ImageDataFormat.TryLoadImage(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); // Not loaded? if(bitmap == null) { error = "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?"; } // Done mem.Dispose(); } else { error = "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?"; } return new LocalLoadResult(bitmap, error); } #endregion } }