#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using System.Drawing.Drawing2D; #endregion namespace CodeImp.DoomBuilder.Controls { public partial class CheckboxArrayControl : UserControl { // Events public event EventHandler OnValueChanged; //mxd // Variables private List checkboxes; private int columns; private int spacingY = 1; //mxd // Properties public List Checkboxes { get { return checkboxes; } } public int Columns { get { return columns; } set { columns = value; } } public int VerticalSpacing { get { return spacingY; } set { spacingY = value; } } //mxd // Constructor public CheckboxArrayControl() { // Initialize InitializeComponent(); // Setup checkboxes = new List(); } // This adds a checkbox public CheckBox Add(string text, object tag) { // Make new checkbox CheckBox c = new CheckBox(); c.AutoSize = true; //c.FlatStyle = FlatStyle.System; c.UseVisualStyleBackColor = true; c.Text = text; c.Tag = tag; c.CheckStateChanged += checkbox_OnCheckStateChanged; //mxd // Add to list this.Controls.Add(c); checkboxes.Add(c); // Return checkbox return c; } //mxd public int GetHeight() { if(columns < 1) return 0; if(checkboxes.Count < 1) return 0; int col = (int)Math.Ceiling(checkboxes.Count / (float)columns); return col * checkboxes[0].Height + (col * spacingY + spacingY); } // This positions the checkboxes public void PositionCheckboxes() { int boxheight = 0; int row = 0; int col = 0; // Checks if(columns < 1) return; if(checkboxes.Count < 1) return; // Calculate column width int columnwidth = this.ClientSize.Width / columns; // Check what the biggest checkbox height is foreach(CheckBox c in checkboxes) if(c.Height > boxheight) boxheight = c.Height; // Check what the preferred column length is int columnlength = 1 + (int)Math.Floor((this.ClientSize.Height - boxheight) / (float)(boxheight + spacingY)); // When not all items fit with the preferred column length // we have to extend the column length to make it fit if((int)Math.Ceiling(checkboxes.Count / (float)columnlength) > columns) { // Make a column length which works for all items columnlength = (int)Math.Ceiling(checkboxes.Count / (float)columns); } // Go for all items foreach(CheckBox c in checkboxes) { // Position checkbox c.Location = new Point(col * columnwidth, row * boxheight + (row - 1) * spacingY + spacingY); // Next position if(++row == columnlength) { row = 0; col++; } } } // When layout must change private void CheckboxArrayControl_Layout(object sender, LayoutEventArgs e) { PositionCheckboxes(); } private void CheckboxArrayControl_Paint(object sender, PaintEventArgs e) { if(this.DesignMode) { Pen p = new Pen(SystemColors.ControlDark, 1) {DashStyle = DashStyle.Dash}; e.Graphics.DrawRectangle(p, 0, 0, this.ClientRectangle.Width - 1, this.ClientRectangle.Height - 1); } } //mxd private void checkbox_OnCheckStateChanged(object sender, EventArgs eventArgs) { if(OnValueChanged != null) OnValueChanged(this, EventArgs.Empty); } } }