#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Editing { public class GridSetup : IDisposable { #region ================== Constants private const float DEFAULT_GRID_SIZE = 32f; internal const float MINIMUM_GRID_SIZE_UDMF = 0.125f; //mxd internal const float MINIMUM_GRID_SIZE = 1.0f; //mxd public const int SOURCE_TEXTURES = 0; public const int SOURCE_FLATS = 1; public const int SOURCE_FILE = 2; #endregion #region ================== Variables // Grid private int gridsize; private float gridsizef; private float gridsizefinv; private float gridrotate; private float gridoriginx, gridoriginy; // Background private string background = ""; private int backsource; private ImageData backimage = new UnknownImage(null); private int backoffsetx, backoffsety; private float backscalex, backscaley; // Disposing private bool isdisposed; #endregion #region ================== Properties public int GridSize { get { return gridsize; } } //mxd public float GridSizeF { get { return gridsizef; } } public float GridRotate { get { return gridrotate; }} public float GridOriginX { get { return gridoriginx; }} public float GridOriginY { get { return gridoriginy; }} internal string BackgroundName { get { return background; } } internal int BackgroundSource { get { return backsource; } } internal ImageData Background { get { return backimage; } } internal int BackgroundX { get { return backoffsetx; } } internal int BackgroundY { get { return backoffsety; } } internal float BackgroundScaleX { get { return backscalex; } } internal float BackgroundScaleY { get { return backscaley; } } internal bool Disposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor internal GridSetup() { // Initialize SetGridSize(DEFAULT_GRID_SIZE); backscalex = 1.0f; backscaley = 1.0f; gridrotate = 0.0f; gridoriginx = 0; gridoriginy = 0; // Register actions General.Actions.BindMethods(this); // We have no destructor GC.SuppressFinalize(this); } // Disposer public void Dispose() { if(!isdisposed) { // Dispose image if needed if(backimage is FileImage) backimage.Dispose(); // Clean up backimage = null; // Unregister actions General.Actions.UnbindMethods(this); // Done isdisposed = true; } } #endregion #region ================== Methods // Write settings to configuration internal void WriteToConfig(Configuration cfg, string path) { // Write settings cfg.WriteSetting(path + ".background", background); cfg.WriteSetting(path + ".backsource", backsource); cfg.WriteSetting(path + ".backoffsetx", backoffsetx); cfg.WriteSetting(path + ".backoffsety", backoffsety); cfg.WriteSetting(path + ".backscalex", (int)(backscalex * 100.0f)); cfg.WriteSetting(path + ".backscaley", (int)(backscaley * 100.0f)); cfg.WriteSetting(path + ".gridsize", gridsizef); cfg.WriteSetting(path + ".gridrotate", gridrotate); cfg.WriteSetting(path + ".gridoriginx", gridoriginx); cfg.WriteSetting(path + ".gridoriginy", gridoriginy); } // Read settings from configuration internal void ReadFromConfig(Configuration cfg, string path) { // Read settings background = cfg.ReadSetting(path + ".background", ""); backsource = cfg.ReadSetting(path + ".backsource", 0); backoffsetx = cfg.ReadSetting(path + ".backoffsetx", 0); backoffsety = cfg.ReadSetting(path + ".backoffsety", 0); backscalex = cfg.ReadSetting(path + ".backscalex", 100) / 100.0f; backscaley = cfg.ReadSetting(path + ".backscaley", 100) / 100.0f; gridsizef = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE); gridoriginx = cfg.ReadSetting(path + ".gridoriginx", 0); gridoriginy = cfg.ReadSetting(path + ".gridoriginy", 0); gridrotate = cfg.ReadSetting(path + ".gridrotate", 0.0f); // Setup SetGridSize(gridsizef); LinkBackground(); } // This sets the grid size internal void SetGridSize(float size) { //mxd. Bad things happen when size <= 0 size = Math.Max(size, ((General.Map != null && General.Map.UDMF) ? MINIMUM_GRID_SIZE_UDMF : MINIMUM_GRID_SIZE)); // Change grid gridsizef = size; gridsize = (int)Math.Max(1, Math.Round(gridsizef)); //mxd gridsizefinv = 1f / gridsizef; // Update in main window General.MainWindow.UpdateGrid(gridsizef); } // Set the rotation angle of the grid internal void SetGridRotation(float angle) { gridrotate = angle; } // Set the origin of the grid internal void SetGridOrigin(float x, float y) { gridoriginx = x; gridoriginy = y; } // This sets the background internal void SetBackground(string name, int source) { // Set background if(name == null) name = ""; this.backsource = source; this.background = name; // Find this image LinkBackground(); } // This sets the background view internal void SetBackgroundView(int offsetx, int offsety, float scalex, float scaley) { // Set background offset this.backoffsetx = offsetx; this.backoffsety = offsety; this.backscalex = scalex; this.backscaley = scaley; } // This finds and links the background image internal void LinkBackground() { // Dispose image if needed if(backimage is FileImage) backimage.Dispose(); // Where to load background from? switch(backsource) { case SOURCE_TEXTURES: backimage = General.Map.Data.GetTextureImage(background); break; case SOURCE_FLATS: backimage = General.Map.Data.GetFlatImage(background); break; case SOURCE_FILE: backimage = new FileImage(Path.GetFileNameWithoutExtension(background), background, false, 1.0f, 1.0f); break; } // Make sure it is loaded backimage.LoadImage(); backimage.CreateTexture(); } // This returns the next higher coordinate public float GetHigher(float offset) { return (float)Math.Round((offset + (gridsizef * 0.5f)) * gridsizefinv) * gridsizef; } // This returns the next lower coordinate public float GetLower(float offset) { return (float)Math.Round((offset - (gridsizef * 0.5f)) * gridsizefinv) * gridsizef; } // This snaps to the nearest grid coordinate public Vector2D SnappedToGrid(Vector2D v) { return SnappedToGrid(v, gridsizef, gridsizefinv, gridrotate, gridoriginx, gridoriginy); } // This snaps to the nearest grid coordinate public static Vector2D SnappedToGrid(Vector2D v, float gridsize, float gridsizeinv, float gridrotate = 0.0f, float gridoriginx = 0, float gridoriginy = 0) { Vector2D origin = new Vector2D(gridoriginx, gridoriginy); bool transformed = Math.Abs(gridrotate) > 1e-4 || gridoriginx != 0 || gridoriginx != 0; if (transformed) { // Grid is transformed, so reverse the transformation first v = ((v - origin).GetRotated(-gridrotate)); } Vector2D sv = new Vector2D((float)Math.Round(v.x * gridsizeinv) * gridsize, (float)Math.Round(v.y * gridsizeinv) * gridsize); if (transformed) { // Put back into original frame sv = sv.GetRotated(gridrotate) + origin; } if(sv.x < General.Map.Config.LeftBoundary) sv.x = General.Map.Config.LeftBoundary; else if(sv.x > General.Map.Config.RightBoundary) sv.x = General.Map.Config.RightBoundary; if(sv.y > General.Map.Config.TopBoundary) sv.y = General.Map.Config.TopBoundary; else if(sv.y < General.Map.Config.BottomBoundary) sv.y = General.Map.Config.BottomBoundary; return sv; } #endregion #region ================== Actions // This shows the grid setup dialog internal static void ShowGridSetup() { // Show preferences dialog GridSetupForm gridform = new GridSetupForm(); if(gridform.ShowDialog(General.MainWindow) == DialogResult.OK) { // Redraw display General.MainWindow.RedrawDisplay(); } // Done gridform.Dispose(); } // This changes grid size // Note: these were incorrectly swapped before, hence the wrong action name [BeginAction("gridinc")] internal void DecreaseGrid() { //mxd. Not lower than 0.125 in UDMF or 1 otherwise float preminsize = (General.Map.UDMF ? MINIMUM_GRID_SIZE_UDMF * 2 : MINIMUM_GRID_SIZE * 2); if(gridsizef >= preminsize) { //mxd. Disable automatic grid resizing General.MainWindow.DisableDynamicGridResize(); // Change grid SetGridSize(gridsizef / 2); // Redraw display General.MainWindow.RedrawDisplay(); } } // This changes grid size // Note: these were incorrectly swapped before, hence the wrong action name [BeginAction("griddec")] internal void IncreaseGrid() { // Not higher than 1024 if(gridsizef <= 512) { //mxd. Disable automatic grid resizing General.MainWindow.DisableDynamicGridResize(); // Change grid SetGridSize(gridsizef * 2); // Redraw display General.MainWindow.RedrawDisplay(); } } #endregion } }