#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultLineMissingSides : ErrorResult { #region ================== Variables private Linedef line; private int buttons; private Sidedef copysidedeffront; private Sidedef copysidedefback; #endregion #region ================== Properties public override int Buttons { get { return buttons; } } public override string Button1Text { get { return "Create One Side"; } } public override string Button2Text { get { return "Create Both Sides"; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultLineMissingSides(Linedef l) { List sides; bool fixable; // Initialize this.line = l; this.viewobjects.Add(l); this.description = "This linedef is missing front and back sidedefs." + "A line must have at least a front side and optionally a back side!"; buttons = 0; // Check if we can join a sector on the front side fixable = false; sides = Tools.FindPotentialSectorAt(l, true); if(sides != null) { foreach(LinedefSide sd in sides) { // If any of the sides lies along a sidedef, then we can copy // that sidedef to fix the missing sidedef on this line. if(sd.Front && (sd.Line.Front != null)) { copysidedeffront = sd.Line.Front; fixable = true; break; } else if(!sd.Front && (sd.Line.Back != null)) { copysidedeffront = sd.Line.Back; fixable = true; break; } } } // Fixable? if(fixable) buttons++; // Check if we can join a sector on the back side fixable = false; sides = Tools.FindPotentialSectorAt(l, false); if(sides != null) { foreach(LinedefSide sd in sides) { // If any of the sides lies along a sidedef, then we can copy // that sidedef to fix the missing sidedef on this line. if(sd.Front && (sd.Line.Front != null)) { copysidedefback = sd.Line.Front; fixable = true; break; } else if(!sd.Front && (sd.Line.Back != null)) { copysidedefback = sd.Line.Back; fixable = true; break; } } } // Fixable? if(fixable) buttons++; // Now make a fine description switch(buttons) { case 0: description += " Doom Builder could not find a solution to fix this line."; break; case 1: description += " Click Create One Side to rebuild a single sidedef, making this line single-sided."; break; case 2: description += " Click Create Both Side to rebuild both sides of the line, making this line double-sided."; break; } } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { return "Linedef is missing both sides"; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotLinedef(line, General.Colors.Selection); renderer.PlotVertex(line.Start, ColorCollection.VERTICES); renderer.PlotVertex(line.End, ColorCollection.VERTICES); } // Fix a single side public override bool Button1Click() { // On which side can we fix? if(copysidedeffront != null) { // Front Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector); copysidedeffront.CopyPropertiesTo(newside); } else if(copysidedefback != null) { // Back // Because the line is single-sided, we make the sidedef on the front. // We will then flip it to make sure to ends up in the right position. Sidedef newside = General.Map.Map.CreateSidedef(line, true, copysidedefback.Sector); copysidedefback.CopyPropertiesTo(newside); line.FlipVertices(); } line.ApplySidedFlags(); General.Map.Map.Update(); return true; } // Fix both sides public override bool Button2Click() { Sidedef newside; // Front newside = General.Map.Map.CreateSidedef(line, true, copysidedeffront.Sector); copysidedeffront.CopyPropertiesTo(newside); // Back newside = General.Map.Map.CreateSidedef(line, false, copysidedefback.Sector); copysidedefback.CopyPropertiesTo(newside); line.ApplySidedFlags(); General.Map.Map.Update(); return true; } #endregion } }