linedefflags { 1024 = "3D middle texture"; } linedefflagstranslation { 1024 = "midtex3d"; } thingflags { 128 = "Friendly"; 512 = "Dormant"; } thingflagstranslation { 128 = "friend"; 512 = "dormant"; } /* ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS Only add fields here that Doom Builder does not edit with its own user-interface! The "default" field must match the UDMF specifications! Field data types: 0 = integer * 1 = float 2 = string 3 = bool 4 = linedef action (integer) * 5 = sector effect (integer) * 6 = texture (string) 7 = flat (string) 8 = angle in degrees (integer) 9 = angle in radians (float) 10 = XXRRGGBB color (integer) 11 = enum option (integer) * 12 = enum bits (integer) * 13 = sector tag (integer) * 14 = thing tag (integer) * 15 = linedef tag (integer) * 16 = enum option (string) 17 = angle in degrees (float) 22 = byte angle (integer) */ universalfields { linedef { comment { type = 2; default = ""; } /* FIXME: should I add renderstyle and alpha? */ tranmap { type = 2; default = ""; } portal { type = 0; default = 0; } } sidedef { comment { type = 2; default = ""; } } thing { comment { type = 2; default = ""; } } sector { comment { type = 2; default = ""; } friction { type = 0; default = -1; } /* FIXME: should I add damagetype? Or lightfloor, lightceiling, floorterain, ceilingterrain, floor/ceiling panning/rotation */ colormaptop { type = 2; default = "@default"; } colormapmid { type = 2; default = "@default"; } colormapbottom { type = 2; default = "@default"; } portal_ceil_overlaytype { type = 2; default = "none"; } alphaceiling { type = 1; default = 1; } portal_floor_overlaytype { type = 2; default = "none"; } alphafloor { type = 1; default = 1; } portalfloor { type = 0; associations { 0 { elements { sector; } property = "portalfloor"; modify = "abs"; //nevershoweventlines = true; consolidateeventlines = true; } 1 { elements { sector; } property = "portalceiling"; modify = "abs"; //nevershoweventlines = true; consolidateeventlines = true; } } } portalceiling { type = 0; associations { 0 { elements { sector; } property = "portalfloor"; modify = "abs"; consolidateeventlines = true; } 1 { elements { sector; } property = "portalceiling"; modify = "abs"; consolidateeventlines = true; } } } floorid { type = 0; associations { 0 { elemets { sector; } property = "attachfloor"; modify = "abs"; consolidateeventlines = true; } 1 { elemets { sector; } property = "attachceiling"; modify = "abs"; consolidateeventlines = true; } } } ceilingid { type = 0; associations { 0 { elemets { sector; } property = "attachfloor"; modify = "abs"; consolidateeventlines = true; } 1 { elemets { sector; } property = "attachceiling"; modify = "abs"; consolidateeventlines = true; } } } attachfloor { type = 0; associations { 0 { elemets { sector; } property = "floorid"; modify = "abs"; consolidateeventlines = true; } 1 { elemets { sector; } property = "ceilingid"; modify = "abs"; consolidateeventlines = true; } 2 { elemets { sector; } property = "attachfloor"; modify = "abs"; consolidateeventlines = true; } 3 { elemets { sector; } property = "attachceiling"; modify = "abs"; consolidateeventlines = true; } } } attachceiling { type = 0; associations { 0 { elemets { sector; } property = "floorid"; modify = "abs"; consolidateeventlines = true; } 1 { elemets { sector; } property = "ceilingid"; modify = "abs"; consolidateeventlines = true; } 2 { elemets { sector; } property = "attachfloor"; modify = "abs"; consolidateeventlines = true; } 3 { elemets { sector; } property = "attachceiling"; modify = "abs"; consolidateeventlines = true; } } } scroll_ceil_x { type = 1; } scroll_ceil_y { type = 1; } scroll_ceil_type { type = 2; default = "none"; tooltip = "Available options: none, visual. Controls whether to scroll the texture. Currently thing transporting is not supported for ceiling scrollers."; } scroll_floor_x { type = 1; } scroll_floor_y { type = 1; } scroll_floor_type { type = 2; default = "none"; tooltip = "Available options: none, visual, physical or both. Controls whether to scroll the texture and/or transport the things"; } } } defaultthingflags_udmf { skill1; skill2; skill3; skill4; skill5; single; coop; dm; class1; class2; class3; } doormaking_udmf { makedooraction = 12; // See linedeftypes makedoorflags { playeruse; repeatspecial; } makedoorarg0 = 0; makedoorarg1 = 16; makedoorarg2 = 150; makedoorarg3 = 0; makedoorarg4 = 0; } sectorflags_udmf { // silent = "Silent"; secret = "Secret"; // hidden = "Not shown on automap"; // nofallingdamage = "No falling damage"; // waterzone = "Sector is under water and swimmable"; // norespawn = "Players can't respawn in this sector"; // dropactors = "Actors drop with instantly moving floors"; damage_endgodmode = "Damage disables god mode cheat"; damage_exitlevel = "Damage and exit level when < 10%"; damageterraineffect = "Spawn terrain splashes on damage"; // damagehazard = "Strife damage model"; } // These are instead of Doom sector types in UDMF and Hexen format sectors_udmf { 0 = "None"; 1 = "Light Phased"; 2 = "Light Sequence Start"; 3 = "Light Sequence Special 1"; 4 = "Light Sequence Special 2"; // 26 = "Stairs Special 1"; // 27 = "Stairs Special 2"; 40 = "Wind East weak"; 41 = "Wind East medium"; 42 = "Wind East strong"; 43 = "Wind North weak"; 44 = "Wind North medium"; 45 = "Wind North strong"; 46 = "Wind South weak"; 47 = "Wind South medium"; 48 = "Wind South strong"; 49 = "Wind West weak"; 50 = "Wind West medium"; 51 = "Wind West strong"; 65 = "Light Flicker"; 66 = "Light Strobe Fast"; 67 = "Light Strobe Slow"; 68 = "Light Strobe Hurt -20% health"; 69 = "Damage Hellslime -10% health"; 71 = "Damage Nukage -5% health"; 72 = "Light Glow"; 74 = "Sector Door Close (30 sec)"; 75 = "Damage End Level -20% health"; 76 = "Light StrobeSlowSync"; 77 = "Light StrobeFastSync"; 78 = "Sector Door Raise (5 min)"; 79 = "Low Friction"; 80 = "Damage Super Hellslime -20% health"; 81 = "Light Fire Flicker"; 82 = "Damage -5% health (no protection)"; 83 = "Damage -8% health (no protection)"; 84 = "Scroll east + -2 or -5% health (no protection)"; 85 = "Damage Sludge -4% health"; // 87 = "Sector uses outside fog"; // 90 = "Skybox sector (GZDoom only)"; // 105 = "Delayed damage weak (hazardcount +2/16 per second)"; // 115 = "Instant death"; // 116 = "Delayed damage strong (hazardcount +4/16 per second)"; // 118 = "Carry player by tag"; // 196 = "Healing Sector"; // 197 = "Lightning Outdoor"; // 198 = "Lightning Indoor 2"; // 199 = "Lightning Indoor 1"; // 200 = "Sky 2 (MAPINFO)"; // 201 = "Scroll North (slow)"; // 202 = "Scroll North (medium)"; // 203 = "Scroll North (fast)"; // 204 = "Scroll East (slow)"; // 205 = "Scroll East (medium)"; // 206 = "Scroll East (fast)"; // 207 = "Scroll South (slow)"; // 208 = "Scroll South (medium)"; // 209 = "Scroll South (fast)"; // 210 = "Scroll West (slow)"; // 211 = "Scroll West (medium)"; // 212 = "Scroll West (fast)"; // 213 = "Scroll NorthWest (slow)"; // 214 = "Scroll NorthWest (medium)"; // 215 = "Scroll NorthWest (fast)"; // 216 = "Scroll NorthEast (slow)"; // 217 = "Scroll NorthEast (medium)"; // 218 = "Scroll NorthEast (fast)"; // 219 = "Scroll SouthEast (slow)"; // 220 = "Scroll SouthEast (medium)"; // 221 = "Scroll SouthEast (fast)"; // 222 = "Scroll SouthWest (slow)"; // 223 = "Scroll SouthWest (medium)"; // 224 = "Scroll SouthWest (fast)"; 225 = "Carry East Slow"; 226 = "Carry East Med.Slow"; 227 = "Carry East Medium"; 228 = "Carry East Med.Fast"; 229 = "Carry East Fast"; 230 = "Carry North Slow"; 231 = "Carry North Med.Slow"; 232 = "Carry North Medium"; 233 = "Carry North Med.Fast"; 234 = "Carry North Fast"; 235 = "Carry South Slow"; 236 = "Carry South Med.Slow"; 237 = "Carry South Medium"; 238 = "Carry South Med.Fast"; 239 = "Carry South Fast"; 240 = "Carry West Slow"; 241 = "Carry West Med.Slow"; 242 = "Carry West Medium"; 243 = "Carry West Med.Fast"; 244 = "Carry West Fast"; } linedefflags_udmf { twosided = "Doublesided"; dontpegtop = "Upper unpegged"; dontpegbottom = "Lower unpegged"; blocking = "Impassable"; blockeverything = "Block everything"; // blockplayers = "Block players"; blockmonsters = "Block monsters"; // blockfloaters = "Block floating monsters"; blocksound = "Block sound"; // blockprojectiles = "Block projectiles"; // blockhitscan = "Block hitscans"; // blockuse = "Block use actions"; // blocksight = "Block monster line of sight"; jumpover = "Jump-over railing"; clipmidtex = "Clip middle texture"; // wrapmidtex = "Wrap middle texture"; midtex3d = "Walkable middle texture"; midtex3dimpassible = "Projectile shoot-through middle texture"; mapped = "Initially shown on map"; secret = "Shown as 1-sided on map"; dontdraw = "Not shown on map"; // transparent = "Transparent (25% opacity)"; translucent = "Translucent (obsolete)"; // monsteractivate = "Monster activates"; zoneboundary = "Sound zone boundary"; upperportal = "Upper part copies backsector's portal"; lowerportal = "Lower part copies backsector's portal"; } linedefactivations_udmf { repeatspecial { name = "Repeatable action"; istrigger = false; } playeruse = "When player presses use"; playercross = "When player walks over"; playerpush = "When player bumps"; monsteruse = "When monster presses use"; monstercross = "When monster walks over"; monsterpush = "When monsters bumps"; monstershoot = "On monster hitscan impact"; // anycross = "Any crossing non-missile activates"; missilecross = "When projectile crosses"; polycross = "When polyobject moves over"; impact = "On player hitscan impact"; // checkswitchrange = "Switch height check"; passuse { name = "Pass use on"; istrigger = false; } firstsideonly { name = "Front side only"; istrigger = false; } // playeruseback = "Player can use from back side"; } sidedefflags { // clipmidtex = "Clip middle texture"; // wrapmidtex = "Wrap middle texture"; // smoothlighting = "Smooth lighting"; // nofakecontrast = "Even lighting"; // nodecals = "No decals"; // lightfog = "Use sidedef brightness on fogged walls"; } // Basic UDMF stuff. thingflags_udmf { skill1 = "Skill 1"; skill2 = "Skill 2"; skill3 = "Skill 3"; skill4 = "Skill 4"; skill5 = "Skill 5"; single = "Singleplayer"; coop = "Cooperative"; dm = "Deathmatch"; friend = "Friendly (MBF logic)"; strifeally = "Friendly (Strife logic)"; ambush = "Ambush players"; standing = "Stand still"; dormant = "Dormant"; translucent = "Translucent (25%)"; invisible = "Invisible"; class1 = "Class 1"; class2 = "Class 2"; class3 = "Class 3"; } // How thing flags should be compared (for the stuck thing error check) thingflagscompare_udmf { skills { skill1; skill2; skill3; skill4; skill5; } gamemodes { single { requiredgroups = "skills"; } coop { requiredgroups = "skills"; } dm { ignoredgroups = "skills"; } } classes { class1; class2; class3; } } enums { change { 0 = "No texture or type change"; 1 = "Copy texture, zero type; trigger model"; 2 = "Copy texture, zero type; numeric model"; 3 = "Copy texture, preserve type; trigger model"; 4 = "Copy texture, preserve type; numeric model"; 5 = "Copy texture and type; trigger model"; 6 = "Copy texture and type; numeric model"; } }