#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal interface IVisualEventReceiver { // The events that must be handled void OnSelectBegin(); void OnSelectEnd(); void OnEditBegin(); void OnEditEnd(); void OnMouseMove(MouseEventArgs e); void OnChangeTargetHeight(int amount); void OnChangeTargetBrightness(bool up); void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection); void OnChangeTextureScale(float incrementX, float incrementY); //mxd void OnResetTextureOffset(); void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only) void OnSelectTexture(); void OnCopyTexture(); void OnPasteTexture(); void OnCopyTextureOffsets(); void OnPasteTextureOffsets(); void OnCopyProperties(); void OnPasteProperties(); void OnTextureAlign(bool alignx, bool aligny); void OnTextureFit(bool fitWidth, bool fitHeight); //mxd void OnTextureFloodfill(); void OnToggleUpperUnpegged(); void OnToggleLowerUnpegged(); void OnProcess(float deltatime); void OnInsert(); void OnDelete(); // Assist functions void ApplyTexture(string texture); void ApplyUpperUnpegged(bool set); void ApplyLowerUnpegged(bool set); // Other methods string GetTextureName(); void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd bool IsSelected(); //mxd } }