#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public abstract class BaseClassicMode : ClassicMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public BaseClassicMode() { // Initialize // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This occurs when the user presses Copy. All selected geometry must be marked for copying! public override bool OnCopyBegin() { General.Map.Map.MarkAllSelectedGeometry(true, false); // Return true when anything is selected so that the copy continues // We only have to check vertices for the geometry, because without selected // vertices, no complete structure can exist. return (General.Map.Map.GetMarkedVertices(true).Count > 0) || (General.Map.Map.GetMarkedThings(true).Count > 0); } // This is called when something was pasted. public override void OnPasteEnd() { General.Map.Map.ClearAllSelected(); General.Map.Map.SelectMarkedGeometry(true, true); // Switch to EditSelectionMode EditSelectionMode editmode = new EditSelectionMode(); editmode.Pasting = true; General.Editing.ChangeMode(editmode); } // Double-clicking public override void OnMouseDoubleClick(MouseEventArgs e) { base.OnMouseDoubleClick(e); int k = 0; if(e.Button == MouseButtons.Left) k = (int)Keys.LButton; if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton; if(e.Button == MouseButtons.Right) k = (int)Keys.RButton; if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1; if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2; // Double select-click? Make that the same as single edit-click if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k)) { Action a = General.Actions.GetActionByName("builder_classicedit"); if(a != null) a.Invoke(); } } #endregion #region ================== Actions [BeginAction("placevisualstart")] public void PlaceVisualStartThing() { Thing thingfound = null; // Not during volatile mode if(this.Attributes.Volatile) return; // Mouse must be inside window if(!mouseinside) return; // Go for all things List things = new List(General.Map.Map.Things); foreach(Thing t in things) { if(t.Type == General.Map.Config.Start3DModeThingType) { if(thingfound == null) { // Move this thing t.Move(mousemappos); thingfound = t; } else { // One was already found and moved, delete this one t.Dispose(); } } } // No thing found? if(thingfound == null) { // Make a new one Thing t = General.Map.Map.CreateThing(); t.Type = General.Map.Config.Start3DModeThingType; t.Move(mousemappos); t.UpdateConfiguration(); General.Map.ThingsFilter.Update(); thingfound = t; } // Make sure that the found thing is between ceiling and floor thingfound.DetermineSector(); if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f); if(thingfound.Sector != null) { if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight)) thingfound.Move(thingfound.Position.x, thingfound.Position.y, thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f); } // Update Visual Mode camera General.Map.VisualCamera.PositionAtThing(); // Redraw display to show changes General.Interface.RedrawDisplay(); } #endregion } }