#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { public class DynamicBitmapImage : BitmapImage, ID3DResource { #region ================== Variables // Image source private Bitmap img; #endregion #region ================== Constructor / Disposer // Constructor public DynamicBitmapImage(Bitmap img, string name) : base(img, name) { // Initialize this.UseColorCorrection = false; this.dynamictexture = true; // This resource is volatile General.Map.Graphics.RegisterResource(this); } // Disposer public override void Dispose() { General.Map.Graphics.UnregisterResource(this); base.Dispose(); } #endregion #region ================== Methods // Unload the resource because Direct3D says so public void UnloadResource() { ReleaseTexture(); } // Reload the resource public void ReloadResource() { CreateTexture(); } #endregion } }