common { // Simulate Doom brightness levels (turn this off for linear lighting) doomlightlevels = true; // Enables support for long (> 8 chars) texture names // WARNING: this should only be enabled for UDMF game configurations! // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = false; // These directory names are ignored when loading PK3/PK7/Directory resources ignoreddirectories = ".svn .git"; // Files with these extensions are ignored when loading PK3/PK7/Directory resources ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z"; // Default testing parameters testparameters = "-file \"%AP\" \"%F\" -warp %L"; testshortpaths = true; // Action special help actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K"; // Generalized actions generalizedlinedefs = false; generalizedsectors = true; // Maximum safe map size check (0 means skip check) safeboundary = 1; // Map boundaries. Map objects can only be placed within these boundaries leftboundary = -32768; rightboundary = 32767; topboundary = 32767; bottomboundary = -32768; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; // Thing number for start position in 3D Mode start3dmode = 3328; // Texture sources textures { include("SRB222_misc.cfg", "textures"); } // Patch sources patches { include("SRB222_misc.cfg", "patches"); } // Sprite sources sprites { include("SRB222_misc.cfg", "sprites"); } // Flat sources flats { include("SRB222_misc.cfg", "flats"); } } mapformat_doom { // The format interface handles the map data format formatinterface = "DoomMapSetIO"; // Default nodebuilder configurations defaultsavecompiler = "zennode_normal"; defaulttestcompiler = "zennode_fast"; /* GAME DETECT PATTERN Used to guess the game for which a WAD file is made. 1 = One of these lumps must exist 2 = None of these lumps must exist 3 = All of these lumps must exist */ gamedetect { EXTENDED = 2; BEHAVIOR = 2; E#M# = 2; MAP?? = 1; } /* MAP LUMP NAMES Map lumps are loaded with the map as long as they are right after each other. When the editor meets a lump which is not defined in this list it will ignore the map if not satisfied. The order of items defines the order in which lumps will be written to WAD file on save. To indicate the map header lump, use ~MAP Legenda: required = Lump is required to exist. blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use) nodebuild = The nodebuilder generates this lump. allowempty = The nodebuilder is allowed to leave this lump empty. script = This lump is a text-based script. Specify the filename of the script configuration to use. */ maplumpnames { include("SRB222_misc.cfg", "doommaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; localsidedeftextureoffsets = false; distinctfloorandceilingbrightness = true; // Special linedefs include("SRB222_misc.cfg", "speciallinedefs"); // Default flags for first new thing defaultthingflags { } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("SRB222_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("SRB222_sectors.cfg", "sectortypes"); } // GENERALISED SECTOR TYPES gen_sectortypes { include("SRB222_sectors.cfg", "gen_sectortypes"); } // LINEDEF FLAGS linedefflags { include("SRB222_misc.cfg", "linedefflags"); } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("SRB222_misc.cfg", "linedefflagstranslation"); } // LINEDEF ACTIVATIONS linedefactivations { } // LINEDEF TYPES linedeftypes { include("SRB222_linedefs.cfg", "doom"); } // THING FLAGS thingflags { include("SRB222_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("SRB222_misc.cfg", "thingflagstranslation"); } // THING FLAGS ERROR MASK // Mask for the thing flags which indicates the options // that make the same thing appear in the same modes thingflagsmask1 = 7; // 1 + 2 + 4 thingflagsmask2 = 0; // THING TYPES thingtypes { include("SRB222_things.cfg", "doom"); } } mapformat_udmf { // The format interface handles the map data format formatinterface = "UniversalMapSetIO"; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_udmf_normal"; defaulttestcompiler = "zdbsp_udmf_fast"; // Determines the textmap namespace engine = "srb2"; maplumpnames { include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); include("SRB222_misc.cfg", "udmfmaplumpnames"); include("UDMF_misc.cfg", "udmfmaplumpnames_end"); } universalfields { include("SRB222_misc.cfg", "universalfields"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; // Special linedefs include("SRB222_misc.cfg", "speciallinedefs_udmf"); // Default flags for first new thing defaultthingflags { } // SECTOR FLAGS sectorflags { include("SRB222_misc.cfg", "sectorflags"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("SRB222_misc.cfg", "sectorbrightness"); } damagetypes = "Generic Water Fire Lava Electric Spike DeathPitTilt DeathPitNoTilt Instakill SpecialStage"; // LINEDEF FLAGS linedefflags { include("SRB222_misc.cfg", "linedefflags_udmf"); } linedefflagstranslation { include("SRB222_misc.cfg", "linedefflagstranslation"); } // LINEDEF RENDERSTYLES linedefrenderstyles { include("SRB222_misc.cfg", "linedefrenderstyles"); } // THING FLAGS thingflags { include("SRB222_misc.cfg", "thingflags_udmf"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("SRB222_misc.cfg", "thingflagstranslation"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("UDMF_misc.cfg", "thingflagscompare"); } // THING TYPES thingtypes { include("SRB222_things.cfg", "udmf"); } // LINEDEF TYPES linedeftypes { include("SRB222_linedefs.cfg", "udmf"); } }