common { // Some common settings include("Common.cfg"); // Default testing parameters testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM"; testshortpaths = true; // Default nodebuilder configurations defaultsavecompiler = "zennode_normal"; defaulttestcompiler = "zennode_fast"; // Texture loading options mixtexturesflats = false; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; // Texture sources textures { include("Doom_misc.cfg", "textures"); } // Patch sources patches { include("Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Doom_misc.cfg", "flats"); } } mapformat_doom { // The format interface handles the map data format formatinterface = "DoomMapSetIO"; maplumpnames { include("Doom_misc.cfg", "doommaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); // Default flags for first new thing defaultthingflags { include("Doom_misc.cfg", "defaultthingflags"); } // Door making include("ZDoom_misc.cfg", "doormaking_doom"); // Generalized actions generalizedlinedefs = false; generalizedsectors = false; // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Doom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Doom_sectors.cfg"); } // LINEDEF FLAGS linedefflags { include("Doom_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Doom_linedefs.cfg"); } // THING FLAGS thingflags { include("Doom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Doom_misc.cfg", "thingflagsmasks"); }