using System.Drawing; using Font = System.Drawing.Font; namespace CodeImp.DoomBuilder.Rendering { //mxd. TextLabel wrapper public abstract class CustomTextLabel : ITextLabel { protected TextLabel label; // Derived classes must create this! // Required to render text label public bool SkipRendering { get { return label.SkipRendering; } } public Texture Texture { get { return label.Texture; } } public VertexBuffer VertexBuffer { get { return label.VertexBuffer; } } public Font Font { get { return label.Font; } set { label.Font = value; } } public string Text { get { return label.Text; } set { label.Text = value; } } // Access/setup public TextLabel TextLabel { get { return label; } } public PixelColor Color { get { return label.Color; } set { label.Color = value; } } public PixelColor BackColor { get { return label.BackColor; } set { label.BackColor = value; } } public SizeF TextSize { get { return label.TextSize; } } public void Update(RenderDevice graphics, float translatex, float translatey, float scalex, float scaley) { label.Update(graphics, translatex, translatey, scalex, scaley); } } }