Classic Modes | |||
Action | Shortcut | Modifiers | Description |
Accept Action | Enter |
Accepts the changes in the current action and switches back to normal editing mode. | |
Cancel Action | Escape |
Cancels the current action and switches back to normal editing mode. | |
Copy Properties | Ctrl+Shift+C |
Copies the properties of the highlighted or selected object for pasting. | |
Edit | RButton |
Ctrl, Shift |
Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made. Can be used in combination with Control and Shift for the first drawn vertex. |
Fit To Screen | Home |
Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map. | |
Grid Setup | Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image. | ||
Paint Selection | MButton |
Ctrl, Shift |
Selects or deselects items by dragging the mouse. Hold shift while dragging to toggle additive selection. Hold Ctrl while dragging to enable subtractive selection |
Pan View | Space |
Pans the map in the direction of the mouse while held down. | |
Paste Properties | Ctrl+Shift+V |
Pastes the copied properties onto the highlighted or selected objects. | |
Place Visual Mode Camera | Ctrl+W |
Places a new, or moves the existing, Visual Mode start thing to the mouse position. This thing will keep track where you left Visual Mode so that you return to Visual Mode in the same location. | |
Scroll East | Right |
Scrolls the 2D map view to the right. | |
Scroll North | Up |
Scrolls the 2D map view up. | |
Scroll South | Down |
Scrolls the 2D map view down. | |
Scroll West | Left |
Scrolls the 2D map view to the left. | |
Select | LButton |
Ctrl, Shift |
Selects the highlighted item. Also allows selection by dragging a rectangle. Hold shift while dragging a rectangle to toggle additive or normal selection. Hold Ctrl to enable subtractive selection. Hold Ctrl-Shift to intersect with current selection. |
Tag Range | Allows giving a range of tags to a selection of sectors, linedefs or things. | ||
Zoom In | ScrollUp |
Zooms in on the map at the current mouse location. | |
Zoom Out | ScrollDown |
Zooms out on the map from the current mouse location. | |
Selecting | |||
Action | Shortcut | Modifiers | Description |
Assign Group 1 | Ctrl+1 |
Assigns the selected geometry to group 1 | |
Assign Group 2 | Ctrl+2 |
Assigns the selected geometry to group 2 | |
Assign Group 3 | Ctrl+3 |
Assigns the selected geometry to group 3 | |
Assign Group 4 | Ctrl+4 |
Assigns the selected geometry to group 4 | |
Assign Group 5 | Ctrl+5 |
Assigns the selected geometry to group 5 | |
Assign Group 6 | Ctrl+6 |
Assigns the selected geometry to group 6 | |
Assign Group 7 | Ctrl+7 |
Assigns the selected geometry to group 7 | |
Assign Group 8 | Ctrl+8 |
Assigns the selected geometry to group 8 | |
Assign Group 9 | Ctrl+9 |
Assigns the selected geometry to group 9 | |
Assign Group 10 | Ctrl+0 |
Assigns the selected geometry to group 10 | |
Clear Group 1 | Ctrl+Shift+1 |
Clears group 1 | |
Clear Group 10 | Ctrl+Shift+0 |
Clears group 10 | |
Clear Group 2 | Ctrl+Shift+2 |
Clears group 2 | |
Clear Group 3 | Ctrl+Shift+3 |
Clears group 3 | |
Clear Group 4 | Ctrl+Shift+4 |
Clears group 4 | |
Clear Group 5 | Ctrl+Shift+5 |
Clears group 5 | |
Clear Group 6 | Ctrl+Shift+6 |
Clears group 6 | |
Clear Group 7 | Ctrl+Shift+7 |
Clears group 7 | |
Clear Group 8 | Ctrl+Shift+8 |
Clears group 8 | |
Clear Group 9 | Ctrl+Shift+9 |
Clears group 9 | |
Select Group 1 | 1 |
Selects all geometry that was assigned to group 1 | |
Select Group 2 | 2 |
Selects all geometry that was assigned to group 2 | |
Select Group 3 | 3 |
Selects all geometry that was assigned to group 3 | |
Select Group 4 | 4 |
Selects all geometry that was assigned to group 4 | |
Select Group 5 | 5 |
Selects all geometry that was assigned to group 5 | |
Select Group 6 | 6 |
Selects all geometry that was assigned to group 6 | |
Select Group 7 | 7 |
Selects all geometry that was assigned to group 7 | |
Select Group 8 | 8 |
Selects all geometry that was assigned to group 8 | |
Select Group 9 | 9 |
Selects all geometry that was assigned to group 9 | |
Select Group 10 | 0 |
Selects all geometry that was assigned to group 10 | |
Tools | |||
Action | Shortcut | Modifiers | Description |
Configure Things Filters | Shows the Things Filters setup dialog which allows you to add, remove and change the things filters. | ||
Export to Wavefront .obj | Exports selected sectors (or the whole map if no sectors selected) to Wavefront .obj | ||
Game Configurations | F6 |
Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources. | |
Open Color Picker | K |
Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly. | |
Preferences | F5 |
Shows this Preferences dialog. | |
Reload (Z)MAPINFO | Ctrl+F7 |
Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder. | |
Reload GLDEFS | Ctrl+F6 |
Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder. | |
Reload MODELDEF | Ctrl+F5 |
Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder. | |
Reload Resources | F8 |
Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder. | |
Save Screenshot | F12 |
Saves a screenshot of editor's window into 'Screenshots' folder. | |
Save Screenshot (editing area only) | Ctrl+F12 |
Saves a screenshot of editing area into 'Screenshots' folder. | |
Show Errors and Warnings | F11 |
Shows the errors and warnings that may have occurred during loading or editing operations. | |
Statistics | Switches to the map statistics display. | ||
Test Map | F9 |
Starts the game and loads this map for playing. | |
Test map from current position | Ctrl+F9 |
Starts the game and loads this map for playing. Player start is placed either at cursor position (in Classic modes) or at camera position (in Visual Mode). | |
Toggle Full Brightness | B |
Toggles the use of sector brightness on and off. When sector brightness is off, the world is displayed fully bright, without lighting effects. | |
Rendering | |||
Action | Shortcut | Modifiers | Description |
Render selected/all models | Render all models / render only models for selected things. | ||
Toggle dynamic lights animation | Toggles dynamic lights animation. | ||
Toggle dynamic lights rendering | Toggles dynamic lights rendering. | ||
Toggle fog rendering | Toggles fog rendering. | ||
Toggle GZDoom effects | Toggles models, dynamic lights and fog rendering. | ||
Toggle models rendering | Toggles models rendering. | ||
Visual Modes | |||
Action | Shortcut | Modifiers | Description |
Auto-align Textures X | A |
Automatically aligns the neighbouring textures X offsets until another texture is encountered. | |
Auto-align Textures X and Y | Ctrl+A |
Automatically aligns the neighbouring textures X and Y offsets until another texture is encountered. | |
Auto-align Textures Y | Shift+A |
Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account. | |
Copy Offsets | Shift+C |
Copies the targeted texture offsets for pasting. | |
Copy Properties | Ctrl+Shift+C |
Copies the targeted object properties for pasting. | |
Copy Texture | Ctrl+C |
Copies the targeted texture or flat for pasting. | |
Decrease Brightness by 8 | Ctrl+ScrollDown |
Decreases the targeted or selected sector brightness level by 8. | |
Edit | RButton |
Edits the properties of the selected items or drags the selected items. | |
Fit Texture | Ctrl+Alt+A |
Scales texture to match size of selected surface. | |
Fit Texture's Height | Alt+Shift+A |
Scales height of a texture to match height of selected surface. | |
Fit Texture's Width | Alt+A |
Scales width of a texture to match width of selected surface. | |
Increase Brightness by 8 | Ctrl+ScrollUp |
Increases the targeted or selected sector brightness level by 8. | |
Look Through Selection | Y |
Places visual camera at the same position as selected thing and rotates it to match thing's angle. | |
Lower Floor/Ceiling by 1 mp | Shift+ScrollDown |
Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things. | |
Lower Floor/Ceiling by 8 mp | ScrollDown |
Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things. | |
Lower Floor/Ceiling to adjacent sector | PgDn |
Ctrl |
Lowers the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to lower to lowest surface in selection. Also drops selected things to floor. |
Move Backward | D |
Shift |
Moves the camera backward in 3D Visual Mode. Use in combination with Shift for double the speed. |
Move Down | Shift |
Moves the camera down in 3D Visual Mode. Use in combination with Shift for double the speed. | |
Move Forward | E |
Shift |
Moves the camera forward in 3D Visual Mode. Use in combination with Shift for double the speed. |
Move Left (strafe) | S |
Shift |
Strafes the camera left in 3D Visual Mode. Use in combination with Shift for double the speed. |
Move Right (strafe) | F |
Shift |
Strafes the camera right in 3D Visual Mode. Use in combination with Shift for double the speed. |
Move Texture Down by 1 | Down |
Moves the offset of the targeted or selected textures down by 1 pixel. | |
Move Texture Down by 8 | Shift+Down |
Moves the offset of the targeted or selected textures down by 8 pixels. | |
Move Texture Left by 1 | Left |
Moves the offset of the targeted or selected textures to the left by 1 pixel. | |
Move Texture Left by 8 | Shift+Left |
Moves the offset of the targeted or selected textures to the left by 8 pixels. | |
Move Texture Right by 1 | Right |
Moves the offset of the targeted or selected textures to the right by 1 pixel. | |
Move Texture Right by 8 | Shift+Right |
Moves the offset of the targeted or selected textures to the right by 8 pixels. | |
Move Texture Up by 1 | Up |
Moves the offset of the targeted or selected textures up by 1 pixel. | |
Move Texture Up by 8 | Shift+Up |
Moves the offset of the targeted or selected textures up by 8 pixels. | |
Move Thing Backward | Down |
Moves selected Things closer to camera in Visual Modes. | |
Move Thing Forward | Up |
Moves selected Things away from camera in Visual Modes. | |
Move Thing Left | Left |
Moves selected Things left in Visual Modes. | |
Move Thing Right | Right |
Moves selected Things right in Visual Modes. | |
Move Thing To Cursor Location | Ctrl+MButton |
Moves selected Things to cursor location preserving relative offsets in Visual Modes. | |
Move Up | Shift |
Moves the camera up in 3D Visual Mode. Use in combination with Shift for double the speed. | |
Paste Offsets | Shift+V |
Pastes the copied texture offsets onto the targeted or selected walls. | |
Paste Properties | Ctrl+Shift+V |
Pastes the copied properties onto the targeted or selected object. | |
Paste Texture | MButton |
Pastes the copied texture onto the targeted or selected walls, floors or ceilings. | |
Paste Texture Flood-Fill | Shift+MButton |
This allows you to flood-fill all adjacent textures or flats that are identical to the original with the copied texture. | |
Raise Floor/Ceiling by 1 mp | Shift+ScrollUp |
Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things. | |
Raise Floor/Ceiling by 8 mp | ScrollUp |
Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things. | |
Raise Floor/Ceiling to adjacent sector | PgUp |
Ctrl |
Raises the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to raise to highest surface in selection. Also aligns selected things to ceiling. |
Reset Texture Offsets | Shift+R |
Resets the texture offsets on the targeted or selected sidedef to 0, 0. Also resets sidedef's scale and floor/ceiling's scale and rotation in UDMF map format. | |
Rotate Clockwise | Ctrl+Shift+ScrollUp |
Rotates selected things clockwise. Also rotates floor/ceiling textures in UDMF map format. | |
Rotate Counterclockwise | Ctrl+Shift+ScrollDown |
Rotates selected things counterclockwise. Also rotates floor/ceiling textures in UDMF map format. | |
Scale Texture Down (X) | NumPad4 |
Decreases horizontal scale of targeted or selected textures by 0.25 (UDMF only). | |
Scale Texture Down (Y) | NumPad5 |
Decreases vertical scale of targeted or selected textures by 0.25 (UDMF only). | |
Scale Texture Up (X) | NumPad6 |
Increases horizontal scale of targeted or selected textures by 0.25 (UDMF only). | |
Scale Texture Up (Y) | NumPad8 |
Increases vertical scale of targeted or selected textures by 0.25 (UDMF only). | |
Select | LButton |
Ctrl, Shift |
Selects the highlighted item. Hold Shift to select adjacent surfaces with the same texture. Hold Ctrl to adjacent surfaces with the same height |
Select Texture | Ctrl+RButton |
Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings. | |
Show Things | T |
Cycles through the different ways the things are shown in Visual Mode. | |
Toggle Gravity | G |
Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors. | |
Toggle Geometry Effects | Tab |
Toggles rendering of (G)ZDoom geometry effects (slopes, 3D-floors etc.) in Visual mode. | |
Toggle Highlight | H |
Toggles the highlight of the targeted object in visual mode. | |
Toggle Lower Unpegged | L |
Toggles the Lower Unpegged setting on the selected or targeted linedef. | |
Toggle Slope | Alt+S |
Toggles Slope for selected surfaces. Select or highlight upper/lower walls to add a slope. Select or highlight floors or ceilings to remove slope. | |
Toggle Upper Unpegged | U |
Toggles the Upper Unpegged setting on the selected or targeted linedef. | |
Toggle Visual Vertices | Alt+V |
When enabled, shows vertices, which heights can be changed, in Visual mode (UDMF only). | |
Edit | |||
Action | Shortcut | Modifiers | Description |
Clear Selection | C |
Deselects all selected elements. | |
Copy Selection | Ctrl+C |
Copies the current selection to the clipboard. | |
Cut Selection | Ctrl+X |
Copies the current selection to the clipboard and removes it from the map. | |
Delete Item | Del |
Deletes the highlighted or selected items, depending on the editing mode you are in. | |
Flip Selection Horizontally | Flips the selection in Edit Selection mode horizontally. | ||
Flip Selection Vertically | Flips the selection in Edit Selection mode vertically. | ||
Grid Decrease | ] |
Decreases the grid size, increasing the grid density. | |
Grid Increase | [ |
Increases the grid size, decreasing the grid density. | |
Insert Item | Ins |
Creates a new item depending on the editing mode you are in. | |
Map Options | F2 |
Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources. | |
Merge Geometry | Toggles automatic merging of geometry for vertices and structures that are being dragged. | ||
Paste Selection | Ctrl+V |
Pastes the current contents of the clipboard into the map as a new selection. | |
Paste Selection Special | Allows you to choose options or pasting and then pastes the current contents of the clipboard into the map as a new selection. | ||
Redo | Ctrl+Y |
Repeats the action(s) performed before Undo was used. | |
Set Current Textures | Opens the window, which lets user to change textures, which will be used in next drawing operations. | ||
Snap Selected Vertices to Grid | Snaps selected vertices to grid. | ||
Snap to Grid | Toggles snapping to the grid for things and vertices that are being dragged. | ||
Undo | Ctrl+Z |
Restores the current map as it was before last action(s) performed. | |
View Used Tags | Opens Tag Statistics form, which shows all tags, which are used in current map, and allows to create and edit tag labels. | ||
File | |||
Action | Shortcut | Modifiers | Description |
Close Map | Closes the current map and the WAD file in which it exists. | ||
New Map | Ctrl+N |
Starts with a new, empty workspace to begin drawing a map from scratch. | |
Open Map | Ctrl+O |
Opens an existing map from WAD file for viewing or modifying. | |
Open Map in current WAD | Ctrl+Shift+O |
Opens an existing map from already loaded WAD file for viewing or modifying. | |
Save Map | Ctrl+S |
Saves the current map to the opened source WAD file. | |
Save Map As | Saves the current map and all resources from the source WAD file to a new WAD file. | ||
Save Map Into | Saves the current map without any other resources into an existing or new WAD file. | ||
View | |||
Action | Shortcut | Modifiers | Description |
Script Editor | F10 |
This opens the script editor that allows you to edit any scripts in your map or any script files. | |
Toggle Event lines | I |
When enabled, shows order, in which patrol points and interpolation points are connected. Also shows action target for currently highlighted item in 2D modes. | |
Toggle Info Panel | ~ |
Toggles the info panel between expanded and collapsed. | |
View Brightness Levels | This sets the view mode to Brightness Levels. This fills all sectors with their brightness levels. | ||
View Ceiling Textures | This sets the view mode to Ceiling Textures. In this view mode the sectors are filled with their ceiling texture and with their brightness level applied. | ||
View Floor Textures | This sets the view mode to Floor Textures. In this view mode the sectors are filled with their floor texture and with their brightness level applied. | ||
View Wireframe | This sets the view mode to Wireframe. This shows only the map elements without any sector filling. | ||
Prefabs | |||
Action | Shortcut | Modifiers | Description |
Create Prefab | Creates a prefab from the selected geometry and saves it to a prefab file. | ||
Insert Prefab File | Ctrl+P |
Browses for a Prefab file and inserts the prefab geometry into the map. | |
Insert Previous Prefab | P |
Inserts the previously opened Prefab file again. | |
Sectors | |||
Action | Shortcut | Modifiers | Description |
Copy sector properties | Copies sector properties. | ||
Join Sectors | J |
Joins two or more selected sectors together and keeps all linedefs. | |
Lower Ceiling by 8 mp | Shift+ScrollDown |
Lowers the highlighted or selected ceiling heights by 8 mp. | |
Lower Floor by 8 mp | Ctrl+ScrollDown |
Lowers the highlighted or selected floor heights by 8 mp. | |
Make Brightness Gradient | G |
Creates a brightness gradient over all selected sectors from the first to the last selected sector. | |
Make Ceilings Gradient | Shift+G |
Creates a ceiling heights gradient over all selected sectors from the first to the last selected sector. | |
Make Door | Shift+D |
Creates doors from the highlighted or selected sectors. | |
Make Floors Gradient | Ctrl+G |
Creates a floor heights gradient over all selected sectors from the first to the last selected sector. | |
Merge Sectors | Shift+J |
Joins two or more selected sectors together and removes the shared linedefs. | |
Paste sector properties | Pastes sector properties. | ||
Raise Ceiling by 8 mp | Shift+ScrollUp |
Raises the highlighted or selected ceiling heights by 8 mp. | |
Raise Floor by 8 mp | Ctrl+ScrollUp |
Raises the highlighted or selected floor heights by 8 mp. | |
Select Sectors Outline | Selects the outline of all marked sectors, deselecting lines that are shared. | ||
Drawing | |||
Action | Shortcut | Modifiers | Description |
Bridge Mode | Ctrl+B |
Select two lines or two series of lines, then activate this tool to draw a bezier path between them. | |
Decrease Corners Bevel | Ctrl+ScrollDown |
Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative. | |
Decrease Sudivision Level | Shift+ScrollDown |
Decreases subdivision level in Rectangle and Ellipse Drawing Modes. | |
Draw Vertex | LButton |
Ctrl, Shift |
Draws a vertex at the mousecursor position. |
Finish Drawing | RButton |
Finishes the drawing and creates the geometry. | |
Increase Corners Bevel | Ctrl+ScrollUp |
Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative. | |
Increase Sudivision Level | Shift+ScrollUp |
Increases subdivision level in Rectangle and Ellipse Drawing Modes. | |
Remove Previous Vertex | Backspace |
Removes the previously drawn vertex from the drawing session. | |
Start Curve Drawing | Ctrl+Alt+D |
Starts drawing a curve. Increase/Decrease Subdivision Level actions are avaliable in this mode. | |
Start Drawing | Ctrl+D |
Starts drawing lines. See the Drawing category for actions available during drawing mode. | |
Start Ellipse Drawing | Alt+Shift+D |
Starts drawing ellipse. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are avaliable in this mode. | |
Start Rectangle Drawing | Ctrl+Shift+D |
Starts drawing rectangle. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are avaliable in this mode. | |
Things | |||
Action | Shortcut | Modifiers | Description |
Align Things To Linedef | Ctrl+Shift+A |
Aligns selected things to closest linedef. | |
Point Thing to cursor | Shift+L |
Ctrl |
Points selected things to cursor position. Hold Ctrl to point away from cursor. |
Select Things in Selected Sectors | Shift+T |
Selects Things in Selected Sectors. | |
Modes | |||
Action | Shortcut | Modifiers | Description |
Ceiling Align Mode | Switches to the (G)ZDoom Ceiling Align mode. | ||
Edit Selection Mode | E |
Allows rotating, resizing and moving a selection. | |
Find and Replace Mode | F3 |
Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting. | |
Floor Align Mode | Switches to the (G)ZDoom Floor Align mode. | ||
GZDB Visual Mode | Q |
Shift |
Switches to the (G)ZDoom visual editing mode. Hold Shift key to invert 'Synhcronise selection between Visual and Classic modes' setting. |
Linedefs Mode | L |
Switches to linedefs editing mode. | |
Make Sector Mode | M |
Switches to the Make Sector editing mode. This mode allows creating and/or fixing split sectors by clicking within a closed region. | |
Map Analysis Mode | F4 |
Checks your map for errors and mistakes and reports the results. | |
Nodes Viewer Mode | Switches to the Nodes Viewer mode. | ||
Sectors Brightness Mode | Shift+B |
Switches to sectors brightness editing mode. | |
Sectors Mode | S |
Switches to sectors editing mode. | |
Stair Sector Builder Mode | Switches to the stair sector builder mode. | ||
Things Mode | T |
Switches to things editing mode. | |
Vertices Mode | V |
Switches to vertices editing mode. | |
Visplane Explorer Mode | Switches to the Visplane Explorer viewing mode. | ||
Lines | |||
Action | Shortcut | Modifiers | Description |
Align Ceiling Texture to Back Side | Aligns ceiling textures to back sides of selected linedefs. | ||
Align Ceiling Texture to Front Side | Aligns ceiling textures to front sides of selected linedefs. | ||
Align Floor Texture to Back Side | Aligns floor textures to back sides of selected linedefs. | ||
Align Floor Texture to Front Side | Aligns floor textures to front sides of selected linedefs. | ||
Curve Linedefs | Shift+C |
Curves the selected linedefs with a given number of vertices and distance from the line. | |
Flip Linedefs | F |
This flips the selected linedefs around and keeps sidedefs on the correct side. | |
Flip Sidedefs | Shift+F |
This flips the sidedefs on the selected linedefs around, keeping the line in the same direction. | |
Select Double-sided | Shift+2 |
This keeps only the double-sided lines in your selection selected. | |
Select Single-sided | Shift+1 |
This keeps only the single-sided lines in your selection selected. | |
Split Linedefs | Splits the selected linedefs in the middle, or splits the highlighted linedef at the mouse position. | ||
Transform | |||
Action | Shortcut | Modifiers | Description |
Jitter | Ctrl+J |
Applies jitter effect to selection. |