/*************************************************************\ Doom Builder 2 Game Configuration for ZDoom-compatible port \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "Boom: Doom 2 (Doom format)"; // This is the simplified game engine/sourceport name engine = "boom"; // Should this configuration be initially available? enabledbydefault = true; // ******************************************************* // * * // * Note: all the elements that could be factorized * // * because they were common to ZDoom, GZDoom and * // * Zandronum have been moved to ZDoom_common.cfg. * // * * // ******************************************************* // STANDARD DOOM SETTINGS // Settings common to all games and all map formats include("Includes\\Doom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\Boom_common.cfg", "mapformat_doom"); // Settings common to Doom games include("Includes\\Game_Doom.cfg"); // Map name format for Doom 2. mapnameformat = "MAPxy"; //mxd. No DECORATE support in vanilla decorategames = ""; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Includes\\Doom_misc.cfg", "thingsfilters"); } // THING TYPES // Each engine has its own additional thing types // Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom thingtypes { // Basic game actors include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); include("Includes\\Boom_things.cfg"); } // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); } // Dehacked data dehacked { include("Includes\\Dehacked_Doom.cfg"); }