#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; #endregion namespace CodeImp.DoomBuilder.Windows { public struct StatusInfo { public const string NO_SELECTION = "Nothing selected."; //mxd public const string LOADING_TEXT = "Loading resources..."; public const string READY_TEXT = "Ready."; public readonly StatusType type; public readonly string message; public readonly string selectioninfo; //mxd internal bool displayed; public StatusInfo(StatusType type, string message) { this.type = type; switch(type) { case StatusType.Selection: this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : message); this.message = General.MainWindow.Status.message; break; case StatusType.Ready: bool mapopened = (General.Map != null) && (General.Map.Data != null); bool mapisloading = mapopened && General.Map.Data.IsLoading; this.selectioninfo = ((string.IsNullOrEmpty(message) && mapopened) ? (string.IsNullOrEmpty(General.MainWindow.Status.selectioninfo) ? NO_SELECTION : General.MainWindow.Status.selectioninfo) : message); this.message = (mapisloading ? LOADING_TEXT : (mapopened ? string.Empty : READY_TEXT)); break; default: this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : General.MainWindow.Status.selectioninfo); this.message = message; break; } this.displayed = false; } //mxd public override string ToString() { if(string.IsNullOrEmpty(selectioninfo)) return message; if(string.IsNullOrEmpty(message)) return selectioninfo; return selectioninfo + " " + message; } } public enum StatusType { /// /// When no particular information is to be displayed. The messages displayed depends on running background processes. /// Ready, /// /// mxd. Displays information about current selection. /// Selection, /// /// Shows action information and flashes up the status icon once. /// Action, /// /// Shows information without flashing the icon. /// Info, /// /// Shows information with the busy icon. /// Busy, /// /// Shows a warning, makes a warning sound and flashes a warning icon. /// Warning } //mxd. StatusInfo used by Script Editor public struct ScriptStatusInfo { public const string READY_TEXT = "Ready."; public readonly ScriptStatusType type; public readonly string message; internal bool displayed; internal ScriptStatusInfo(ScriptStatusType type, string message) { this.type = type; switch(type) { case ScriptStatusType.Ready: this.message = READY_TEXT; break; case ScriptStatusType.Info: case ScriptStatusType.Warning: case ScriptStatusType.Busy: this.message = message; break; default: throw new NotImplementedException("Unsupported Script Status Type!"); } this.displayed = false; } } //mxd. StatusType used by Script Editor public enum ScriptStatusType { /// /// When no particular information is to be displayed. /// Ready, /// /// Shows information without flashing the icon. /// Info, /// /// Shows information with the busy icon. /// Busy, /// /// Shows a warning, makes a warning sound and flashes a warning icon. /// Warning } }