/*************************************************************\ Doom Builder 2 Game Configuration for ZDoom-compatible port \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "Zandronum: Doom 2 (UDMF)"; // This is the simplified game engine/sourceport name engine = "zandronum"; // ******************************************************* // * * // * Note: all the elements that could be factorized * // * because they were common to ZDoom, GZDoom and * // * Zandronum have been moved to ZDoom_common.cfg. * // * * // ******************************************************* // STANDARD ZDOOM SETTINGS // Settings common to all games and all map formats include("Includes\\ZDoom_common.cfg", "common"); // Settings common to text map format include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); include("Includes\\Zandronum_common.cfg", "mapformat_udmf"); include("Includes\\Zandronum_linedefs.cfg"); // Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true // by the GZDoom config, so we need to set it to false again sectormultitag = false; // Enables support for long (> 8 chars) texture names // WARNING: this should only be enabled for UDMF game configurations! // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = false; // This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. buggymodeldefpitch = true; // mxd. Default script compiler defaultscriptcompiler = "zandronum_acs.cfg"; // Settings common to Doom games include("Includes\\Game_Doom.cfg"); // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); } // THING TYPES // Each engine has its own additional thing types // Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom thingtypes { // Basic game actors include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); // Additional ZDoom actors for that game include("Includes\\ZDoom_things.cfg", "doom"); // Standard ZDoom actors include("Includes\\ZDoom_things.cfg", "zdoom"); // Additional actors from the engine include("Includes\\Zandronum_things.cfg", "default"); include("Includes\\Zandronum_things.cfg", "doom"); } // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); // Standard ZDoom enums include("Includes\\ZDoom_misc.cfg", "enums"); // Additional ZDoom enums for that game include("Includes\\ZDoom_misc.cfg", "enums_doom"); // Additional enums from the engine include("Includes\\Zandronum_misc.cfg", "enums_doom"); } // Dehacked data dehacked { include("Includes\\Dehacked_Doom.cfg"); }