/*************************************************************\ Doom Builder 2 Game Configuration for ZDoom-compatible port \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "EDGE-Classic: Doom 2 (UDMF)"; // This is the simplified game engine/sourceport name engine = "edge-classic"; // Settings common to all games and all map formats include("Includes\\EdgeC_common.cfg", "common"); // Default testing parameters include("Includes\\Test_params.cfg", "vanilla_mapxx"); // Settings common to text map format include("Includes\\EdgeC_misc.cfg", "mapformat_udmf"); // Special linedefs singlesidedflag = "blocking"; doublesidedflag = "twosided"; impassableflag = "blocking"; upperunpeggedflag = "dontpegtop"; lowerunpeggedflag = "dontpegbottom"; defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); // Standard ZDoom enums include("Includes\\ZDoom_misc.cfg", "enums"); // Additional ZDoom enums for that game include("Includes\\ZDoom_misc.cfg", "enums_doom"); }