#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Config { public class GameConfiguration { #region ================== Constants #endregion #region ================== Variables // Original configuration private Configuration cfg; // General settings private float defaulttexturescale; private float defaultflatscale; private string formatinterface; private int soundlinedefflags; // Map lumps private IDictionary maplumpnames; // Texture/flat sources private IDictionary textureranges; private IDictionary flatranges; // Things private List thingcategories; private Dictionary things; #endregion #region ================== Properties // General settings public float DefaultTextureScale { get { return defaulttexturescale; } } public float DefaultFlatScale { get { return defaultflatscale; } } public string FormatInterface { get { return formatinterface; } } public int SoundLinedefFlags { get { return soundlinedefflags; } } // Map lumps public IDictionary MapLumpNames { get { return maplumpnames; } } // Texture/flat sources public IDictionary TextureRanges { get { return textureranges; } } public IDictionary FlatRanges { get { return flatranges; } } // Things public List ThingCategories { get { return thingcategories; } } public ICollection Things { get { return things.Values; } } #endregion #region ================== Constructor / Disposer // Constructor public GameConfiguration(Configuration cfg) { IDictionary dic; ThingCategory thingcat; // Initialize this.cfg = cfg; this.thingcategories = new List(); this.things = new Dictionary(); // Read general settings defaulttexturescale = cfg.ReadSetting("defaulttexturescale", 1f); defaultflatscale = cfg.ReadSetting("defaultflatscale", 1f); formatinterface = cfg.ReadSetting("formatinterface", ""); soundlinedefflags = cfg.ReadSetting("soundlinedefflags", 0); // Get map lumps maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Get texture and flat sources textureranges = cfg.ReadSetting("textures", new Hashtable()); flatranges = cfg.ReadSetting("flats", new Hashtable()); // Get thing categories dic = cfg.ReadSetting("thingtypes", new Hashtable()); foreach(DictionaryEntry de in dic) { // Make a category thingcat = new ThingCategory(cfg, de.Key.ToString()); // Add all thing in category to the big list foreach(ThingTypeInfo t in thingcat.Things) things.Add(t.Index, t); } // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // ReadSetting public string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } public IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); } // This gets thing information by index public ThingTypeInfo GetThingInfo(int thingtype) { // Index in config? if(things.ContainsKey(thingtype)) { // Return from config return things[thingtype]; } else { // Create unknown thing info return new ThingTypeInfo(thingtype); } } #endregion } }